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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-14 11:16:06 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-14 11:16:06 +0200 | 
| commit | a34c377e53061db4d2affe8bda13d12fb1038911 (patch) | |
| tree | 624816bfb9dd5bcf27e1190aa48b5cbc6f2ad4ec /core/src/ch/asynk/tankontank/game/states | |
| parent | 9108226756b227265be365d40efa4b3942aa712a (diff) | |
| download | RustAndDust-a34c377e53061db4d2affe8bda13d12fb1038911.zip RustAndDust-a34c377e53061db4d2affe8bda13d12fb1038911.tar.gz  | |
Board: add simpler buildPossibleTargetsFrom() based on enemy units
Diffstat (limited to 'core/src/ch/asynk/tankontank/game/states')
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/states/StateAttack.java | 2 | ||||
| -rw-r--r-- | core/src/ch/asynk/tankontank/game/states/StateSelect.java | 2 | 
2 files changed, 2 insertions, 2 deletions
diff --git a/core/src/ch/asynk/tankontank/game/states/StateAttack.java b/core/src/ch/asynk/tankontank/game/states/StateAttack.java index 7c4d6b2..bbf54d1 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateAttack.java +++ b/core/src/ch/asynk/tankontank/game/states/StateAttack.java @@ -19,7 +19,7 @@ public class StateAttack extends StateCommon              // use selectedHex and selectedPawn              from.set(selectedHex);              map.showPossibleTargets(false); -            map.buildPossibleTargets(selectedPawn, from); +            map.buildPossibleTargets(selectedPawn, from, ctrl.otherPlayer().unitIterator());              map.showPossibleTargets(true);              if (to.x != -1) {                  // quick fire -> replay touchUp diff --git a/core/src/ch/asynk/tankontank/game/states/StateSelect.java b/core/src/ch/asynk/tankontank/game/states/StateSelect.java index 0ae3465..5dc5e68 100644 --- a/core/src/ch/asynk/tankontank/game/states/StateSelect.java +++ b/core/src/ch/asynk/tankontank/game/states/StateSelect.java @@ -53,7 +53,7 @@ public class StateSelect extends StateCommon          if (hasPawn() && (!isEnemy || ctrl.cfg.showEnemyPossibilities)) {              int moves = map.buildPossibleMoves(selectedPawn, selectedHex); -            int targets = map.buildPossibleTargets(selectedPawn, selectedHex); +            int targets = map.buildPossibleTargets(selectedPawn, selectedHex, ctrl.otherPlayer().unitIterator());              int assists = map.buildMoveAssists(selectedPawn, selectedHex);              showPossibleTargetsMovesAssists(selectedPawn);              ctrl.hud.show(  | 
