Age | Commit message (Expand) | Author | Files | Lines |
2014-10-29 | StateAnimation: do nothing with from and to | Jérémy Zurcher | 1 | -4/+0 |
2014-10-29 | Map: possibleTargets and attackAssists are Board.PawnCollection, activablePaw... | Jérémy Zurcher | 2 | -18/+23 |
2014-10-28 | Map: fix buildPossibleMoves(Pawn) and buildPossibleTargets(Pawn, Iterator<Paw... | Jérémy Zurcher | 1 | -3/+5 |
2014-10-28 | Move and Rotate States: adapt to new moveablePawns definition | Jérémy Zurcher | 3 | -38/+39 |
2014-10-28 | Map: add 'Hex getHexAt(float x, float y)' | Jérémy Zurcher | 1 | -4/+2 |
2014-10-28 | States: do not use Pawn but Unit | Jérémy Zurcher | 6 | -61/+61 |
2014-10-28 | Add interface Board.TileCollection extends Collection<Tile> | Jérémy Zurcher | 1 | -1/+1 |
2014-10-28 | Map,StateCommon: hidePossibleTargetsMovesAssists() goes from Map to StateCommon | Jérémy Zurcher | 2 | -3/+10 |
2014-10-28 | Map: replace show...() with direct call to hide() and show() | Jérémy Zurcher | 4 | -15/+17 |
2014-10-28 | Map: replace isIn...() with direct calls | Jérémy Zurcher | 3 | -7/+7 |
2014-10-28 | Map: replace ...Count() with direct calls | Jérémy Zurcher | 2 | -6/+6 |
2014-10-28 | Map: HexList are now public, replace clear...() with direct calls | Jérémy Zurcher | 2 | -3/+3 |
2014-10-28 | States: use Hex instead of GridPoint2 | Jérémy Zurcher | 6 | -86/+75 |
2014-10-23 | Map,BattleFake,StateCommon: match map API | Jérémy Zurcher | 1 | -1/+1 |
2014-10-22 | Tile: replace Vector2 center with int col, row; float x, y; | Jérémy Zurcher | 1 | -1/+1 |
2014-10-21 | StateAttack: on abort clear activated pawns to not burn down an AP | Jérémy Zurcher | 1 | -0/+1 |
2014-10-21 | StateRotate: cantel does not revert all moves, a move done is done | Jérémy Zurcher | 1 | -7/+7 |
2014-10-18 | StateAttack: clear the target hex | Jérémy Zurcher | 1 | -0/+1 |
2014-10-17 | Ctrl: use Player player,opponent and swap them on turn end | Jérémy Zurcher | 4 | -10/+10 |
2014-10-17 | Hud: add notify(String) use it from Ctrl and StateSelect | Jérémy Zurcher | 1 | -0/+1 |
2014-10-17 | Player: currentPlayer()/otherPlayer() -> player()/opponent() | Jérémy Zurcher | 4 | -10/+10 |
2014-10-16 | StateSelect: call map.clearAll() on abort() | Jérémy Zurcher | 1 | -0/+1 |
2014-10-16 | StateSelect: fix buildPossiblesTargets call when select Pawn is an enemy | Jérémy Zurcher | 1 | -1/+5 |
2014-10-15 | add attack animation | Jérémy Zurcher | 1 | -4/+2 |
2014-10-15 | StatSelect: clear all on abort | Jérémy Zurcher | 1 | -0/+3 |
2014-10-15 | Board: unselectHex(GridPoint2) -> selectHex(GridPoint2, boolean) | Jérémy Zurcher | 5 | -14/+14 |
2014-10-14 | add promote action | Jérémy Zurcher | 5 | -5/+50 |
2014-10-14 | Board: add simpler buildPossibleTargetsFrom() based on enemy units | Jérémy Zurcher | 2 | -2/+2 |
2014-10-14 | Ctrl: use Player[2], randomize first player, add currentPlayer() and otherPla... | Jérémy Zurcher | 2 | -5/+5 |
2014-10-13 | move most of StateCommon helpers to Map | Jérémy Zurcher | 5 | -61/+33 |
2014-10-13 | add StateAttack | Jérémy Zurcher | 1 | -0/+93 |
2014-10-13 | typo in debug string | Jérémy Zurcher | 1 | -1/+1 |
2014-10-13 | GameState: plugin StateType.ATTACK -> StateAttack() + quick fire, wait for th... | Jérémy Zurcher | 1 | -5/+13 |
2014-10-13 | StateCommon: add showTarget() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-13 | clean debug System.err | Jérémy Zurcher | 1 | -1/+1 |
2014-10-12 | StateAnimation: hide hud | Jérémy Zurcher | 1 | -0/+1 |
2014-10-12 | add chosen direction overlay when must check | Jérémy Zurcher | 1 | -1/+3 |
2014-10-12 | GameState* -> State | Jérémy Zurcher | 5 | -31/+32 |
2014-10-12 | rename GameCtrl -> Ctrl | Jérémy Zurcher | 2 | -5/+5 |
2014-10-12 | add a few debug System.err | Jérémy Zurcher | 1 | -0/+1 |
2014-10-12 | GameState: fixes cleanup rewrite | Jérémy Zurcher | 5 | -65/+85 |
2014-10-11 | GameState: hex,pawn -> selectedHex,selectedPawn | Jérémy Zurcher | 4 | -30/+31 |
2014-10-10 | GameState: implement quick move from GameStateSelect | Jérémy Zurcher | 2 | -1/+17 |
2014-10-10 | enable rotate from GameStateSelect | Jérémy Zurcher | 1 | -1/+1 |
2014-10-10 | GameState: rename enter(boolean flag) to be more excplicite, fix Rotate.enter... | Jérémy Zurcher | 4 | -6/+11 |
2014-10-10 | rework GameState | Jérémy Zurcher | 5 | -55/+180 |
2014-10-10 | get rid of GameStateDirection | Jérémy Zurcher | 1 | -46/+0 |
2014-10-09 | GameState,GameCtrl: add nextState var => void enter(boolean reset) | Jérémy Zurcher | 6 | -6/+20 |
2014-10-09 | GameConfig: add and use canCancel, mustValidate | Jérémy Zurcher | 2 | -2/+2 |
2014-10-09 | GameState: use canAttack, canRotate, canMove and simplify | Jérémy Zurcher | 2 | -9/+16 |