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path: root/core/src/ch/asynk/tankontank/game
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2014-10-29StateAnimation: do nothing with from and toJérémy Zurcher1-4/+0
2014-10-29Map: possibleTargets and attackAssists are Board.PawnCollection, activablePaw...Jérémy Zurcher3-33/+33
2014-10-29Unit: add ATTACK_ASSIST overlayJérémy Zurcher1-0/+6
2014-10-29Map: fix collectPossibleTargets(...) callJérémy Zurcher1-2/+2
2014-10-28Board: fix buildMoveAssists -> collectMoveAssistsJérémy Zurcher1-1/+1
2014-10-28Map: fix buildPossibleMoves(Pawn) and buildPossibleTargets(Pawn, Iterator<Paw...Jérémy Zurcher2-3/+13
2014-10-28Move and Rotate States: adapt to new moveablePawns definitionJérémy Zurcher3-38/+39
2014-10-28moveAssists -> UnitSet moveablePawns, include selected Pawn if can moveJérémy Zurcher1-34/+33
2014-10-28Unit: add overlays methods showMoveable(), showAttack(), showTarget()Jérémy Zurcher1-1/+18
2014-10-28Unit: add getHex()Jérémy Zurcher1-0/+5
2014-10-28TileSet,Hex: do not crash callint iterator().next() when emptyJérémy Zurcher1-0/+1
2014-10-28Tile: getIterator() -> iterator(), getTopPawn() goes privateJérémy Zurcher1-2/+1
2014-10-28Map: add 'Hex getHexAt(float x, float y)'Jérémy Zurcher2-4/+7
2014-10-28States: do not use Pawn but UnitJérémy Zurcher6-61/+61
2014-10-28Player: Pawn promote(Pawn pawn) -> Unit promote(Unit unit)Jérémy Zurcher1-5/+5
2014-10-28Hex: add Unit getUnit()Jérémy Zurcher1-0/+6
2014-10-28use 4 atlases, set Unit overlaysJérémy Zurcher3-28/+37
2014-10-28Board: add Board.HexList and Board.HexSetJérémy Zurcher2-16/+24
2014-10-28Add interface Board.TileCollection extends Collection<Tile>Jérémy Zurcher2-11/+6
2014-10-28Map,StateCommon: hidePossibleTargetsMovesAssists() goes from Map to StateCommonJérémy Zurcher3-10/+10
2014-10-28Map: replace show...() with direct call to hide() and show()Jérémy Zurcher5-44/+24
2014-10-28TileList: extends ArrayList<Tile>, has a default overlay index, has methods h...Jérémy Zurcher2-7/+7
2014-10-28Map: replace isIn...() with direct callsJérémy Zurcher4-32/+7
2014-10-28Map: replace ...Count() with direct callsJérémy Zurcher4-23/+8
2014-10-28Map: HexList are now public, replace clear...() with direct callsJérémy Zurcher3-30/+10
2014-10-28BattleFake: map.getHexSafe is dead ...Jérémy Zurcher1-17/+17
2014-10-28States: use Hex instead of GridPoint2Jérémy Zurcher6-86/+75
2014-10-28Map: do not use Vector2,Vector3,GridPoint2 but HexJérémy Zurcher1-78/+62
2014-10-26Board,Map: possiblePaths is a TileList tooJérémy Zurcher1-14/+10
2014-10-23Map,Board: use TileList and HexList for moves and attacksJérémy Zurcher1-30/+30
2014-10-23Map,BattleFake,StateCommon: match map APIJérémy Zurcher3-23/+22
2014-10-23add TileList and HexListJérémy Zurcher1-0/+11
2014-10-22Board: neigbours is no more GridPoint2[] but Tile[]Jérémy Zurcher1-2/+2
2014-10-22Tile: replace Vector2 center with int col, row; float x, y;Jérémy Zurcher4-7/+7
2014-10-21StateAttack: on abort clear activated pawns to not burn down an APJérémy Zurcher1-0/+1
2014-10-21Map: add clearActivablePawns() and clearActivatedPawns()Jérémy Zurcher1-0/+10
2014-10-21StateRotate: cantel does not revert all moves, a move done is doneJérémy Zurcher1-7/+7
2014-10-201 at-gun attack 1 hard-target -> no consumed APJérémy Zurcher1-4/+5
2014-10-20Map: reorderJérémy Zurcher1-10/+10
2014-10-20Paw,Unit: add boolean isA(PawnType type)Jérémy Zurcher1-7/+13
2014-10-20Unit: canAttack(Pawn other) calls canAttack()Jérémy Zurcher1-1/+1
2014-10-20Pawn,Unit: add boolean isHardTarget() this fixes canMove/Rotate/AttackJérémy Zurcher1-3/+9
2014-10-18StateAttack: clear the target hexJérémy Zurcher1-0/+1
2014-10-18Map: do not clear activable and activated pawn here, states needs themJérémy Zurcher1-2/+0
2014-10-18Ctrl: map must be created before statesJérémy Zurcher1-5/+5
2014-10-18add Battle battles/BattleCommon battles/BattleFakeJérémy Zurcher4-6/+147
2014-10-18move Factory, MapA, MapB into game/battlesJérémy Zurcher3-45/+12
2014-10-17Ctrl: use Player player,opponent and swap them on turn endJérémy Zurcher6-38/+29
2014-10-17Player: -> engine/Player and game/PlayerJérémy Zurcher1-42/+8
2014-10-17Army: engine/Army -> interface engine/Faction + enum game/Army implements Fac...Jérémy Zurcher5-4/+29