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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-17 16:33:26 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-17 16:33:26 +0200 |
commit | 70f26f0bd227ec9871447d9582b4f7cb78f01a4b (patch) | |
tree | 4f8ea37ae9e070c4e6c5b72441fce12f96704c9b /core/src/ch/asynk/tankontank/game | |
parent | 4af430e68750e56cc62ddba117f48ef9aff65619 (diff) | |
download | RustAndDust-70f26f0bd227ec9871447d9582b4f7cb78f01a4b.zip RustAndDust-70f26f0bd227ec9871447d9582b4f7cb78f01a4b.tar.gz |
Player: -> engine/Player and game/Player
Diffstat (limited to 'core/src/ch/asynk/tankontank/game')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Player.java | 50 |
1 files changed, 8 insertions, 42 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Player.java b/core/src/ch/asynk/tankontank/game/Player.java index 15efea0..ee10dea 100644 --- a/core/src/ch/asynk/tankontank/game/Player.java +++ b/core/src/ch/asynk/tankontank/game/Player.java @@ -1,8 +1,6 @@ package ch.asynk.tankontank.game; -import java.util.ArrayList; import java.util.Random; -import java.util.Iterator; import com.badlogic.gdx.utils.Disposable; @@ -17,42 +15,30 @@ import ch.asynk.tankontank.engine.gfx.Image; import ch.asynk.tankontank.engine.gfx.Drawable; import ch.asynk.tankontank.game.hud.Msg; -public class Player implements Drawable, Disposable +public class Player extends ch.asynk.tankontank.engine.Player implements Drawable, Disposable { private static final float MOVE_TIME = 0.4f; private static Random rand = new Random(); - private Army army; - private Image flag; - private Msg status; private int turn; private int apSpent; private int actionPoints; - private ArrayList<Pawn> units; - private ArrayList<Pawn> casualties; - private ArrayList<Pawn> reinforcement; + private Image flag; + private Msg status; - public Player(final TankOnTank game, Army army, BitmapFont font, TextureAtlas atlas, String name, int size) + public Player(final TankOnTank game, Army army, BitmapFont font, TextureAtlas atlas, String name, int n) { - this.army = army; + super(army, n); this.turn = 0; this.actionPoints = 0; this.flag = new Image(atlas.findRegion(name)); - this.units = new ArrayList<Pawn>(size); - this.casualties = new ArrayList<Pawn>(size); - this.reinforcement = new ArrayList<Pawn>(size); this.status = new Msg(font, atlas.findRegion("disabled")); } - public String getName() - { - return army.toString(); - } - public String toString() { - return army + " AP: " + actionPoints + + return faction + " AP: " + actionPoints + " units:" + units.size() + " casualties:" + casualties.size() + " reinforcement:" + reinforcement.size(); } @@ -62,18 +48,6 @@ public class Player implements Drawable, Disposable flag.dispose(); } - public void addUnit(Pawn pawn) - { - units.add(pawn); - } - - public void casualty(Pawn pawn) - { - units.remove(pawn); - casualties.add(pawn); - System.err.println(" casualty : " + pawn); - } - public boolean apExhausted() { return (apSpent == actionPoints); @@ -86,10 +60,12 @@ public class Player implements Drawable, Disposable if (apSpent > actionPoints) System.err.println("ERROR: spent too much AP, please report"); } + @Override public void turnEnd() { } + @Override public void turnStart() { turn += 1; @@ -120,11 +96,6 @@ public class Player implements Drawable, Disposable status.write("Turn: " + turn + " AP: " + (apSpent + 1), flag.getX(), (flag.getY() - 40), 0, 10); } - public boolean isEnemy(Pawn pawn) - { - return pawn.isEnemy(army); - } - public boolean canPromote(Pawn pawn) { if (pawn.isHq()) return false; @@ -157,11 +128,6 @@ public class Player implements Drawable, Disposable flag.setPosition(x, (y - flag.getHeight())); } - public Iterator<Pawn> unitIterator() - { - return units.iterator(); - } - @Override public void draw(Batch batch) { |