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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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path:
root
/
core
/
src
/
ch
/
asynk
/
tankontank
/
engine
/
Pawn.java
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Author
Files
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2015-06-30
TankOnTank -> CreepingArmor
Jérémy Zurcher
1
-365
/
+0
2015-02-18
Pawn: use move(Move) only, do not dispose of Move, it is owned by Command
Jérémy Zurcher
1
-28
/
+15
2015-02-18
Move: isEnter(), isSet(), isRegular(), isFinal()
Jérémy Zurcher
1
-4
/
+4
2015-02-18
Pawn: add int attackDistance(), and use it in Map
Jérémy Zurcher
1
-0
/
+5
2015-02-18
SearchBoard: canAttack(...) set Pawn.attack
Jérémy Zurcher
1
-0
/
+7
2015-02-18
Attack: set (Pawn attacker) constructor parameter
Jérémy Zurcher
1
-2
/
+1
2015-02-18
Attack: cleanup Pawn.engagement->Pawn.attack
Jérémy Zurcher
1
-5
/
+5
2015-01-22
engine.Pawn.Engagement -> engine.Attack
Jérémy Zurcher
1
-22
/
+3
2015-01-18
remove Pawn.Movement class, use Move instead
Jérémy Zurcher
1
-49
/
+38
2015-01-02
remove engine/gfx/Image: use Sprite instead
Jérémy Zurcher
1
-14
/
+15
2014-12-17
Pawn: add translate(float, float)
Jérémy Zurcher
1
-0
/
+5
2014-12-05
Moveable: add setAlpha(float)
Jérémy Zurcher
1
-6
/
+7
2014-12-05
Pawn,HeadedPawn,StackedImages: add setAlpha(float)
Jérémy Zurcher
1
-0
/
+6
2014-11-22
Hud,Map: set ugly engagementSummary panel
Jérémy Zurcher
1
-2
/
+1
2014-11-21
Map,Board,Pawn: plug in objectives management
Jérémy Zurcher
1
-2
/
+2
2014-11-21
Moveable: add Faction getFaction() to interface, Pawn implements it
Jérémy Zurcher
1
-0
/
+6
2014-11-21
Pawn: Vector2 getCenter() -> float getCenterX() and float getCenterY()
Jérémy Zurcher
1
-4
/
+7
2014-11-17
Pawn,Unit: add int getDefense(Tile)
Jérémy Zurcher
1
-0
/
+1
2014-11-17
Pawn,Unit: add interface Pawn.PawnId, boolean isA(PawnId i)
Jérémy Zurcher
1
-0
/
+5
2014-11-14
Pawn,Board,Map,StateRotate: use regular move for rotation
Jérémy Zurcher
1
-10
/
+0
2014-11-14
Pawn: add boolean isRotation() {distance == 0}
Jérémy Zurcher
1
-0
/
+5
2014-11-14
Pawn: default mvt cost is 0
Jérémy Zurcher
1
-1
/
+1
2014-11-14
Pawn: protect against HQ activation move debug
Jérémy Zurcher
1
-1
/
+3
2014-11-14
Naming attack -> engagement - move -> movement
Jérémy Zurcher
1
-18
/
+18
2014-11-13
engine/Player Pawn: add is(Faction)
Jérémy Zurcher
1
-0
/
+5
2014-11-10
Pawn,Unit: fix the way the Unit is marked has moved
Jérémy Zurcher
1
-0
/
+5
2014-11-05
Pawn: add centerOn(flaot, float)
Jérémy Zurcher
1
-0
/
+5
2014-11-05
Pawn: add enterBoard(Tile, Orientation)
Jérémy Zurcher
1
-0
/
+10
2014-11-05
Pawn: add getPreviousTile()
Jérémy Zurcher
1
-0
/
+5
2014-11-05
Pawn: enter/rotate/move/attack -> move() and attack()
Jérémy Zurcher
1
-4
/
+2
2014-11-05
add Pawn.Move
Jérémy Zurcher
1
-0
/
+41
2014-11-05
Pawn.Attack: .reset() and .toString()
Jérémy Zurcher
1
-2
/
+19
2014-11-05
Pawn,Unit: add enter(int cost)
Jérémy Zurcher
1
-0
/
+1
2014-11-03
Pawn: do not use image.getXxxx()
Jérémy Zurcher
1
-6
/
+6
2014-11-01
Pawn: add attack.calculus String and feed it
Jérémy Zurcher
1
-0
/
+1
2014-10-31
Borad,Pawn: getRotateAnimation(float, ...) do not need Vector3 Pool anymore
Jérémy Zurcher
1
-2
/
+2
2014-10-31
use new PossiblePaths class
Jérémy Zurcher
1
-6
/
+5
2014-10-30
Pawn: remove boolean canBeAttacked(Pawn) -> use boolean canAttack(Pawn)
Jérémy Zurcher
1
-1
/
+0
2014-10-29
Pawn,Board: give current AnimationSequence size when asking Pawn for it
Jérémy Zurcher
1
-6
/
+6
2014-10-29
Pawn: add boolean canBeAttacked(Pawn other)
Jérémy Zurcher
1
-0
/
+1
2014-10-28
use 4 atlases, set Unit overlays
Jérémy Zurcher
1
-3
/
+3
2014-10-22
Pawn: has a ref to current and prev Tile
Jérémy Zurcher
1
-4
/
+20
2014-10-22
Pawn: revertPosition() calls setPosition()
Jérémy Zurcher
1
-1
/
+1
2014-10-22
Pawn: add setOnTile(Tile, Orientation)
Jérémy Zurcher
1
-0
/
+7
2014-10-22
Bawn,Board: simplify getPawnPosAt(...)
Jérémy Zurcher
1
-5
/
+5
2014-10-22
Tile: replace Vector2 center with int col, row; float x, y;
Jérémy Zurcher
1
-5
/
+5
2014-10-20
Paw,Unit: add boolean isA(PawnType type)
Jérémy Zurcher
1
-1
/
+6
2014-10-20
Pawn,Unit: add boolean isHardTarget() this fixes canMove/Rotate/Attack
Jérémy Zurcher
1
-0
/
+1
2014-10-17
Army: engine/Army -> interface engine/Faction + enum game/Army implements ↵
Jérémy Zurcher
1
-6
/
+6
Faction
2014-10-17
Army: goes from game to engine
Jérémy Zurcher
1
-2
/
+13
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