index
:
RustAndDust
PvP
keep
master
server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
core
/
src
/
ch
/
asynk
/
tankontank
/
engine
Age
Commit message (
Collapse
)
Author
Files
Lines
2015-06-30
TankOnTank -> CreepingArmor
Jérémy Zurcher
35
-4218
/
+0
2015-02-20
OrderList: implements Json.Serializable, add String toJson()
Jérémy Zurcher
1
-1
/
+27
2015-02-20
Board: abstract animationsDone() called when animation list is emtpy
Jérémy Zurcher
1
-22
/
+18
2015-02-20
Board,Map,Ctrl: move annimation count to Board
Jérémy Zurcher
1
-4
/
+16
2015-02-19
Tile: stack is protected
Jérémy Zurcher
1
-1
/
+1
2015-02-19
PromoteAnimation: is now a bouncing sin
Jérémy Zurcher
1
-20
/
+18
2015-02-19
OrderList: add dispose(Pawn, Order.OrderType)
Jérémy Zurcher
1
-0
/
+12
2015-02-19
Order,Command: add public abstract boolean isA(OrderType) to Order, and ↵
Jérémy Zurcher
1
-0
/
+5
implement it
2015-02-18
OrderList: add dispose(), dispose(Pawn)
Jérémy Zurcher
1
-0
/
+19
2015-02-18
Command: implements Comparable<Pawn>
Jérémy Zurcher
1
-1
/
+3
2015-02-18
Pawn: use move(Move) only, do not dispose of Move, it is owned by Command
Jérémy Zurcher
2
-29
/
+16
2015-02-18
Move: isEnter(), isSet(), isRegular(), isFinal()
Jérémy Zurcher
2
-6
/
+16
2015-02-18
Tile: do not push twice the same unit
Jérémy Zurcher
1
-1
/
+2
2015-02-18
add engine.Order and engine.OrderList
Jérémy Zurcher
2
-0
/
+16
2015-02-18
PathBuilder: add initRotation(Pawn, Orientation), may not be used
Jérémy Zurcher
1
-0
/
+7
2015-02-18
ObjectivesSet: add int modifiedCount()
Jérémy Zurcher
1
-0
/
+5
2015-02-18
Board: clear Move and Path Pool at dispose
Jérémy Zurcher
3
-15
/
+28
2015-02-18
Board,Map: add attack(Pawn, Pawn, boolean) to recompute and validate attack
Jérémy Zurcher
1
-0
/
+6
2015-02-18
Pawn: add int attackDistance(), and use it in Map
Jérémy Zurcher
1
-0
/
+5
2015-02-18
SearchBoard: canAttack(...) set Pawn.attack
Jérémy Zurcher
2
-2
/
+12
2015-02-18
SearchBoard: add isClearAttack(Tile, List<Node>)
Jérémy Zurcher
1
-0
/
+10
2015-02-18
Attack: set (Pawn attacker) constructor parameter
Jérémy Zurcher
2
-3
/
+6
2015-02-18
Attack: cleanup Pawn.engagement->Pawn.attack
Jérémy Zurcher
2
-12
/
+12
2015-02-18
SearchBoard: collectAttacks -> canAttack(...) do not use Pawn.engagement
Jérémy Zurcher
2
-10
/
+5
2015-01-22
engine.Pawn.Engagement -> engine.Attack
Jérémy Zurcher
2
-22
/
+27
2015-01-21
PathBuilder: setExit() do not add a tile in path if to==from
Jérémy Zurcher
1
-2
/
+4
2015-01-21
Board: findBestEntry return Orientation.opposite()
Jérémy Zurcher
1
-1
/
+1
2015-01-21
Objective[Set]: move from game to engine package
Jérémy Zurcher
2
-0
/
+122
2015-01-20
PossiblePaths -> PathBuilder
Jérémy Zurcher
1
-2
/
+2
2015-01-19
StateEscape: if exit from unit hex, build stay path, add runtime exitHex ↵
Jérémy Zurcher
1
-2
/
+3
validation
2015-01-19
PossiblePaths: add boolean canExit(Orientation o)
Jérémy Zurcher
1
-0
/
+21
2015-01-19
Tile,Hex: add exitCost()
Jérémy Zurcher
1
-0
/
+1
2015-01-19
Board: strongly link getAdjTileAt() with getSide()
Jérémy Zurcher
1
-6
/
+6
2015-01-19
Board: findBestEntry must use opposite Orientation to compute costs and ↵
Jérémy Zurcher
1
-0
/
+1
roadmap on to
2015-01-19
Board: setAdjacentTiles() uses getAdjTileAt()
Jérémy Zurcher
1
-6
/
+6
2015-01-18
PossiblePaths: add getExitMove()
Jérémy Zurcher
2
-5
/
+7
2015-01-18
Move: add static getEnter() and getSet()
Jérémy Zurcher
1
-12
/
+16
2015-01-18
Board: getSetPawnOntoAnimation() does nothing if destination Tile is OffMap
Jérémy Zurcher
1
-1
/
+3
2015-01-18
PossiblePaths: add error message when getMove() cant find unique Path
Jérémy Zurcher
1
-1
/
+3
2015-01-18
Board: remove useless setPawnOnto(... , float)
Jérémy Zurcher
1
-7
/
+2
2015-01-18
remove Pawn.Movement class, use Move instead
Jérémy Zurcher
3
-95
/
+62
2015-01-18
add engine/Move extends Path
Jérémy Zurcher
2
-1
/
+144
2015-01-18
Tile: add toString()
Jérémy Zurcher
1
-0
/
+5
2015-01-18
PossiblePaths: fix double dispose()
Jérémy Zurcher
1
-1
/
+0
2015-01-17
PossiblePaths: extract Vector3Iterator into self class PathIterator
Jérémy Zurcher
2
-67
/
+74
2015-01-16
PossiblePath: is Disposable
Jérémy Zurcher
1
-1
/
+8
2015-01-16
Path: Poolable extracted out of PossiblePaths
Jérémy Zurcher
2
-25
/
+61
2015-01-15
PossiblePaths: add inner class Path(cost, roadMarch, [tiles])
Jérémy Zurcher
1
-76
/
+80
2015-01-12
Board,Map: regroup possiblePaths manipulations in Map
Jérémy Zurcher
1
-1
/
+0
2015-01-08
PossiblePaths: getPath is public
Jérémy Zurcher
1
-1
/
+1
[next]