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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-17 14:50:36 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-17 14:50:36 +0200
commit4decd2fd1ed29700d41a3b4570f1156bf890a74d (patch)
treef9d8fa834b5ec9baddf40c9f67190e7d66b0d22b /core/src/ch/asynk/tankontank/engine/Pawn.java
parentaadc15ec9504f9cbebf7e4babe96d2ee10b7d3d4 (diff)
downloadRustAndDust-4decd2fd1ed29700d41a3b4570f1156bf890a74d.zip
RustAndDust-4decd2fd1ed29700d41a3b4570f1156bf890a74d.tar.gz
Army: goes from game to engine
Diffstat (limited to 'core/src/ch/asynk/tankontank/engine/Pawn.java')
-rw-r--r--core/src/ch/asynk/tankontank/engine/Pawn.java15
1 files changed, 13 insertions, 2 deletions
diff --git a/core/src/ch/asynk/tankontank/engine/Pawn.java b/core/src/ch/asynk/tankontank/engine/Pawn.java
index 197fde4..f7bb830 100644
--- a/core/src/ch/asynk/tankontank/engine/Pawn.java
+++ b/core/src/ch/asynk/tankontank/engine/Pawn.java
@@ -34,6 +34,7 @@ public abstract class Pawn implements Moveable, Disposable
private Vector3 position = new Vector3(0f, 0f, 0f);
private Vector3 prevPosition = new Vector3(0f, 0f, 0f);
+ protected Army army;
protected String descr;
private Image image;
private StackedImages overlays;
@@ -48,7 +49,6 @@ public abstract class Pawn implements Moveable, Disposable
public abstract boolean isHq();
public abstract boolean isHqOf(Pawn other);
public abstract boolean isUnit();
- public abstract boolean isEnemy(Pawn other);
public abstract boolean canMove();
public abstract boolean canRotate();
@@ -67,8 +67,9 @@ public abstract class Pawn implements Moveable, Disposable
{
}
- public Pawn(TextureAtlas atlas, String name)
+ public Pawn(Army army, TextureAtlas atlas, String name)
{
+ this.army = army;
this.descr = descr;
this.image = new Image(atlas.findRegion(name));
this.overlays = new StackedImages(atlas);
@@ -86,6 +87,16 @@ public abstract class Pawn implements Moveable, Disposable
image.dispose();
}
+ public boolean isEnemy(Army other)
+ {
+ return army.isEnemy(other);
+ }
+
+ public boolean isEnemy(Pawn other)
+ {
+ return army.isEnemy(other.army);
+ }
+
public boolean isFlankAttack()
{
return (attack.isClear && attack.isFlank);