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RustAndDust
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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asynk
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rustanddust
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2015-12-14
Unit: show/hideMoveable -> show/hideActiveable, change png too
Jérémy Zurcher
3
-8
/
+6
2015-12-10
Revert "StateDeployment: call Map.setOnBoard() remove Map.showOnBoard()"
Jérémy Zurcher
1
-1
/
+1
2015-12-10
Hud: by default notify at MIDDLE_CENTER
Jérémy Zurcher
3
-3
/
+5
2015-12-10
StateBreak: notify break through MIDDLE_CENTER
Jérémy Zurcher
1
-1
/
+2
2015-12-09
SelectState: no HQ activation step when not needed
Jérémy Zurcher
1
-1
/
+1
2015-12-09
StateDeployment: call Map.setOnBoard() remove Map.showOnBoard()
Jérémy Zurcher
1
-1
/
+1
2015-12-09
Revert "StateSelect: no need of HQ activation extra click"
Jérémy Zurcher
1
-3
/
+9
2015-12-09
StateSelect: no need of HQ activation extra click
Jérémy Zurcher
1
-9
/
+3
2015-12-09
Options: remove mustValidate and canCancel
Jérémy Zurcher
5
-21
/
+5
2015-12-08
StateCommon: use static method to set ctrl, cfg and map
Jérémy Zurcher
7
-24
/
+18
2015-12-08
Ctrl,Battle: Battle manages currentPlayer and opponent
Jérémy Zurcher
3
-9
/
+9
2015-12-08
Map: go back from common API using UnitList
Jérémy Zurcher
6
-35
/
+29
2015-12-08
Map: rename collectAndShowMovesAndAssits -> collectUpdate
Jérémy Zurcher
1
-1
/
+1
2015-12-08
Map: simplify collectBlah method names
Jérémy Zurcher
2
-6
/
+6
2015-12-07
Map: paths is now protected
Jérémy Zurcher
4
-24
/
+24
2015-12-07
Map: pathsToggleHex(Hex) swallows togglePathOverlay(Hex)
Jérémy Zurcher
1
-1
/
+0
2015-12-07
Map,States: possbleMoves->protected moves, pathBuilder->paths
Jérémy Zurcher
6
-46
/
+46
2015-12-07
Map,States: improve API -> hexWhatShow/Hide
Jérémy Zurcher
9
-35
/
+35
2015-12-07
Map,States: UnitList are protected, set a common API
Jérémy Zurcher
6
-29
/
+35
2015-12-07
get rid of orientation HexOverlay
Jérémy Zurcher
2
-4
/
+0
2015-11-11
StateMove: call pathBuilder.choosePath() on multilpe paths
Jérémy Zurcher
1
-0
/
+2
2015-07-19
welcome RustAndDust
Jérémy Zurcher
11
-0
/
+1074