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authorJérémy Zurcher <jeremy@asynk.ch>2015-12-08 11:32:46 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-12-08 11:32:46 +0100
commit70faf6463cfdee8445f850cf1ab0360b7dc52568 (patch)
treeef9ca7e53c5b899d83b0e365132b78ca9bb1d318 /core/src/ch/asynk/rustanddust/game/states
parent336894f618fa128c600e12e201b20ab062334019 (diff)
downloadRustAndDust-70faf6463cfdee8445f850cf1ab0360b7dc52568.zip
RustAndDust-70faf6463cfdee8445f850cf1ab0360b7dc52568.tar.gz
Map: simplify collectBlah method names
Diffstat (limited to 'core/src/ch/asynk/rustanddust/game/states')
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateEngage.java8
-rw-r--r--core/src/ch/asynk/rustanddust/game/states/StateSelect.java4
2 files changed, 6 insertions, 6 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateEngage.java b/core/src/ch/asynk/rustanddust/game/states/StateEngage.java
index e2e655f..1ff4c56 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateEngage.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateEngage.java
@@ -19,7 +19,7 @@ public class StateEngage extends StateCommon
activeUnit = null;
// use selectedHex and selectedUnit
map.unitsHide(UnitType.TARGETS);
- map.collectPossibleTargets(selectedUnit, ctrl.opponent.units);
+ map.collectTargets(selectedUnit, ctrl.opponent.units);
map.unitsShow(UnitType.TARGETS);
if (to != null) {
// quick fire -> replay touchUp
@@ -88,7 +88,7 @@ public class StateEngage extends StateCommon
to = upHex;
activeUnit = unit;
activeUnit.showTarget();
- map.collectAttackAssists(selectedUnit, activeUnit, ctrl.player.units);
+ map.collectAssists(selectedUnit, activeUnit, ctrl.player.units);
map.unitsShow(UnitType.ASSISTS);
ctrl.hud.actionButtons.show((ctrl.cfg.mustValidate ? Buttons.DONE.b : 0) | (ctrl.cfg.canCancel ? Buttons.ABORT.b : 0));
}
@@ -96,8 +96,8 @@ public class StateEngage extends StateCommon
ctrl.setState(StateType.DONE);
}
else if ((activeUnit != null) && map.unitsContains(UnitType.ASSISTS, unit)) {
- map.toggleAttackAssist(unit);
- // if(map.toggleAttackAssist(unit))
+ map.toggleAssist(unit);
+ // if(map.toggleAssist(unit))
// ctrl.hud.notify(unit + " will fire");
// else
// ctrl.hud.notify(unit + " wont fire");
diff --git a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java
index def2224..3ec2274 100644
--- a/core/src/ch/asynk/rustanddust/game/states/StateSelect.java
+++ b/core/src/ch/asynk/rustanddust/game/states/StateSelect.java
@@ -117,10 +117,10 @@ public class StateSelect extends StateCommon
return;
int moves = map.movesCollect(selectedUnit);
- int targets = map.collectPossibleTargets(selectedUnit, (isEnemy ? ctrl.player.units : ctrl.opponent.units));
+ int targets = map.collectTargets(selectedUnit, (isEnemy ? ctrl.player.units : ctrl.opponent.units));
if (moves > 0)
- map.collectMoveableUnits(selectedUnit);
+ map.collectMoveable(selectedUnit);
if ((moves > 0) || (targets > 0)) {
map.hexSelect(selectedHex);