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path: root/core/src/ch/asynk/rustanddust/game/states
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2015-12-09SelectState: no HQ activation step when not neededJérémy Zurcher1-1/+1
2015-12-09StateDeployment: call Map.setOnBoard() remove Map.showOnBoard()Jérémy Zurcher1-1/+1
2015-12-09Revert "StateSelect: no need of HQ activation extra click"Jérémy Zurcher1-3/+9
2015-12-09StateSelect: no need of HQ activation extra clickJérémy Zurcher1-9/+3
2015-12-09Options: remove mustValidate and canCancelJérémy Zurcher5-21/+5
2015-12-08StateCommon: use static method to set ctrl, cfg and mapJérémy Zurcher7-24/+18
2015-12-08Ctrl,Battle: Battle manages currentPlayer and opponentJérémy Zurcher3-9/+9
2015-12-08Map: go back from common API using UnitListJérémy Zurcher6-35/+29
2015-12-08Map: rename collectAndShowMovesAndAssits -> collectUpdateJérémy Zurcher1-1/+1
2015-12-08Map: simplify collectBlah method namesJérémy Zurcher2-6/+6
2015-12-07Map: paths is now protectedJérémy Zurcher4-24/+24
2015-12-07Map: pathsToggleHex(Hex) swallows togglePathOverlay(Hex)Jérémy Zurcher1-1/+0
2015-12-07Map,States: possbleMoves->protected moves, pathBuilder->pathsJérémy Zurcher6-46/+46
2015-12-07Map,States: improve API -> hexWhatShow/HideJérémy Zurcher9-35/+35
2015-12-07Map,States: UnitList are protected, set a common APIJérémy Zurcher6-29/+35
2015-12-07get rid of orientation HexOverlayJérémy Zurcher2-4/+0
2015-11-11StateMove: call pathBuilder.choosePath() on multilpe pathsJérémy Zurcher1-0/+2
2015-07-19welcome RustAndDustJérémy Zurcher11-0/+1074