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path: root/core/src/ch/asynk/rustanddust/game/map
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2016-04-05Map,Board: Map cleans Collection<Unit> before calling Board methodsJérémy Zurcher2-6/+4
2016-03-31Ctrl: postAnimationsDone() -> postEvent(EventType)Jérémy Zurcher1-1/+2
2016-03-31Ctrl: add Event.Type.ANIMATIONS_DONE and use itJérémy Zurcher1-3/+2
2016-03-31Board: animationsOver() -> animationsDone()Jérémy Zurcher1-1/+1
2016-03-31Map4Orders: add bounce animation on SET and ENTER ordersJérémy Zurcher1-0/+2
2016-03-31Map3Animations: add addBounceAnimation(Unit, float)Jérémy Zurcher1-0/+6
2016-03-31Map4Orders: remove protected BattleJérémy Zurcher1-8/+6
2016-03-31Map5Marshal: handle Move.MoveTypeJérémy Zurcher1-4/+20
2016-03-30Map4Orders: use RustAndDust.error instead of err.printlnJérémy Zurcher1-2/+2
2016-03-29Map4Orders: sync actionId while replaying ordersJérémy Zurcher1-0/+1
2016-03-29Map4Orders: do not show engagement hud on replayJérémy Zurcher1-1/+2
2016-03-29Order: add int costJérémy Zurcher2-0/+3
2016-03-29Map5Marshal: shorten orders element namesJérémy Zurcher1-11/+11
2016-03-29Map4Orders: add prepareReplayLastTurn()Jérémy Zurcher1-0/+9
2016-03-29Map4Orders: enable replayJérémy Zurcher1-16/+69
2016-03-27Order: add actionId, increased at the end of each actionJérémy Zurcher2-0/+6
2016-03-27Map4Orders: call order.setActivable(activableUnits)Jérémy Zurcher1-0/+1
2016-03-27Map5Marshal: load/unload Order.activableJérémy Zurcher1-0/+12
2016-03-27Order: remove useless unitCode, unitType, unitHexJérémy Zurcher1-1/+0
2016-03-27Map4Orders: doPromote removes unit from activableUnitsJérémy Zurcher1-0/+1
2016-03-26Map4Rotate: methods called by States returns booleanJérémy Zurcher1-23/+17
2016-03-24Map4Orders: code reorderJérémy Zurcher1-19/+19
2016-03-24Map4Orders: private methods renameJérémy Zurcher1-4/+4
2016-03-23Map4Orders: cmd -> orderJérémy Zurcher1-17/+17
2016-03-23Map4Orders: engagement, activatedUnits is already filledJérémy Zurcher1-6/+0
2016-03-23Map: moveableUnits,assistUnits,breakthroughUnits -> activableUnitsJérémy Zurcher3-33/+22
2016-03-22Map5Marshal: add clearMarshalUnits()Jérémy Zurcher1-2/+3
2016-03-21Battle,Map5Marshal: implements util/MarshalJérémy Zurcher1-46/+53
2016-03-21BattleCommon,Map5Marshal: move JsonWriter & JsonReader usage from Map to BattleJérémy Zurcher1-19/+6
2016-03-20Ctrl: processAction/Turn() -> action/turnDoneCb() + add orderProcessedCb()Jérémy Zurcher1-1/+3
2016-03-07Player: remove id from constructorJérémy Zurcher1-2/+3
2016-02-29Battle,Map5Marshal: add boolean full to unload(...)Jérémy Zurcher1-8/+10
2016-02-10Map5Marshal: unload/load Unit entryZone and exitZoneJérémy Zurcher1-4/+10
2016-02-10Map5Marshal: load/unload entryZones and exitZonesJérémy Zurcher1-0/+53
2016-02-10Map0Hex: add protected IterableArray<Zone> entryZones and exitZonesJérémy Zurcher1-2/+14
2016-02-08remove useless import statementsJérémy Zurcher1-1/+0
2016-02-03Map5Marshal: call setFired(), and setMoved() on loadingJérémy Zurcher1-2/+2
2016-02-03Map5Marshal: load/unload more about engagementJérémy Zurcher1-2/+12
2016-02-03Map5Marshal: knows how to load a stateJérémy Zurcher1-1/+170
2016-02-03Map5Marshall: simplify generated JsonJérémy Zurcher1-14/+24
2016-02-03Map5Marshal: use a static StringWriterJérémy Zurcher1-4/+6
2016-02-03Map5Marshal: update Json generationJérémy Zurcher1-8/+10
2016-02-03PawnId/UnitID -> PawnCode/UnitCodeJérémy Zurcher1-4/+4
2016-02-03Map0Hex: private void showObjective(Hex, Army) -> protectedJérémy Zurcher1-1/+1
2016-02-03Map4Marshal: remove debug outputJérémy Zurcher1-1/+0
2016-02-02instert Map5Marshal on top of Map stackJérémy Zurcher2-7/+210
2016-02-02Map0Hex: remove IterableArray<Hex> objectives()Jérémy Zurcher1-5/+0
2016-02-02Map0Hex: add IterableArray<Hex> objectives()Jérémy Zurcher1-0/+5
2016-02-02Map0Hex: implement faster int objectivesCount(Army) then the one in BoardJérémy Zurcher1-0/+9
2016-02-02Map0Hex: add IterableArray<Hex> objectivesJérémy Zurcher1-0/+13