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RustAndDust
PvP
keep
master
server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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core
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src
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ch
/
asynk
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rustanddust
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game
/
map
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2015-12-28
Objective: Tile swallows Objective, ObjectiveSet is destroyed, Board does the...
Jérémy Zurcher
3
-40
/
+10
2015-12-26
game:HexSet -> engine:TileSet
Jérémy Zurcher
1
-4
/
+4
2015-12-24
ObjectiveSet: respond to isObjectiveFor() taking peristence into account
Jérémy Zurcher
1
-4
/
+1
2015-12-21
Map0Hex: isObjective(Tile) -> isObjectiveFor(Tile,Pawn) : says no if already ...
Jérémy Zurcher
1
-2
/
+6
2015-12-21
PathBuilder: fitness takes objectives into account
Jérémy Zurcher
1
-0
/
+6
2015-12-18
cleanup tree using fix_java
Jérémy Zurcher
1
-2
/
+0
2015-12-18
Game: Factory knows about regions and provide them
Jérémy Zurcher
1
-14
/
+14
2015-12-15
Map0Hex: add int objectivesCount(Army)
Jérémy Zurcher
1
-0
/
+5
2015-12-14
Unit: show/hideMoveable -> show/hideActiveable, change png too
Jérémy Zurcher
1
-4
/
+4
2015-12-10
Revert "StateDeployment: call Map.setOnBoard() remove Map.showOnBoard()"
Jérémy Zurcher
1
-0
/
+5
2015-12-09
StateDeployment: call Map.setOnBoard() remove Map.showOnBoard()
Jérémy Zurcher
1
-5
/
+0
2015-12-09
Map0Hex: fix addObjective
Jérémy Zurcher
1
-8
/
+9
2015-12-08
Ctrl,Battle: Battle manages currentPlayer and opponent
Jérémy Zurcher
1
-9
/
+12
2015-12-08
Map2Moves: fix call to paths.build
Jérémy Zurcher
1
-1
/
+1
2015-12-08
Map: split into smaller inherited classes
Jérémy Zurcher
5
-0
/
+694