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authorJérémy Zurcher <jeremy@asynk.ch>2015-12-14 11:06:38 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-12-14 11:06:38 +0100
commit431f1d09b78fbfdfa0416cd89ca89e4d727da2bf (patch)
treecc648f8f13d896547c193a85630e08276117385b /core/src/ch/asynk/rustanddust/game/map
parent20fe36ee98e167cbaece21a3e1147bbb295810d8 (diff)
downloadRustAndDust-431f1d09b78fbfdfa0416cd89ca89e4d727da2bf.zip
RustAndDust-431f1d09b78fbfdfa0416cd89ca89e4d727da2bf.tar.gz
Unit: show/hideMoveable -> show/hideActiveable, change png too
Diffstat (limited to 'core/src/ch/asynk/rustanddust/game/map')
-rw-r--r--core/src/ch/asynk/rustanddust/game/map/Map1Units.java8
1 files changed, 4 insertions, 4 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/map/Map1Units.java b/core/src/ch/asynk/rustanddust/game/map/Map1Units.java
index 7812d50..e779660 100644
--- a/core/src/ch/asynk/rustanddust/game/map/Map1Units.java
+++ b/core/src/ch/asynk/rustanddust/game/map/Map1Units.java
@@ -104,10 +104,10 @@ public abstract class Map1Units extends Map0Hex
public void unitsTargetHide() { unitsShowOverlay(targetUnits, Unit.TARGET, false); }
public void unitsAssistShow() { unitsShowOverlay(assistUnits, Unit.MAY_FIRE, true); }
public void unitsAssistHide() { unitsShowOverlay(assistUnits, Unit.MAY_FIRE, false); unitsShowOverlay(assistUnits, Unit.FIRE, false); }
- public void unitsMoveableShow() { unitsShowOverlay(moveableUnits, Unit.MOVE, true); }
- public void unitsMoveableHide() { unitsShowOverlay(moveableUnits, Unit.MOVE, false); }
- public void unitsBreakThroughShow() { unitsShowOverlay(breakthroughUnits, Unit.MOVE, true); }
- public void unitsBreakThroughHide() { unitsShowOverlay(breakthroughUnits, Unit.MOVE, false); }
+ public void unitsMoveableShow() { unitsShowOverlay(moveableUnits, Unit.ACTIVEABLE, true); }
+ public void unitsMoveableHide() { unitsShowOverlay(moveableUnits, Unit.ACTIVEABLE, false); }
+ public void unitsBreakThroughShow() { unitsShowOverlay(breakthroughUnits, Unit.ACTIVEABLE, true); }
+ public void unitsBreakThroughHide() { unitsShowOverlay(breakthroughUnits, Unit.ACTIVEABLE, false); }
private void unitsShowOverlay(UnitList units, int overlay, boolean on)
{