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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-14 11:06:38 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-14 11:06:38 +0100 |
commit | 431f1d09b78fbfdfa0416cd89ca89e4d727da2bf (patch) | |
tree | cc648f8f13d896547c193a85630e08276117385b /core/src/ch/asynk/rustanddust/game/map | |
parent | 20fe36ee98e167cbaece21a3e1147bbb295810d8 (diff) | |
download | RustAndDust-431f1d09b78fbfdfa0416cd89ca89e4d727da2bf.zip RustAndDust-431f1d09b78fbfdfa0416cd89ca89e4d727da2bf.tar.gz |
Unit: show/hideMoveable -> show/hideActiveable, change png too
Diffstat (limited to 'core/src/ch/asynk/rustanddust/game/map')
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/map/Map1Units.java | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/map/Map1Units.java b/core/src/ch/asynk/rustanddust/game/map/Map1Units.java index 7812d50..e779660 100644 --- a/core/src/ch/asynk/rustanddust/game/map/Map1Units.java +++ b/core/src/ch/asynk/rustanddust/game/map/Map1Units.java @@ -104,10 +104,10 @@ public abstract class Map1Units extends Map0Hex public void unitsTargetHide() { unitsShowOverlay(targetUnits, Unit.TARGET, false); } public void unitsAssistShow() { unitsShowOverlay(assistUnits, Unit.MAY_FIRE, true); } public void unitsAssistHide() { unitsShowOverlay(assistUnits, Unit.MAY_FIRE, false); unitsShowOverlay(assistUnits, Unit.FIRE, false); } - public void unitsMoveableShow() { unitsShowOverlay(moveableUnits, Unit.MOVE, true); } - public void unitsMoveableHide() { unitsShowOverlay(moveableUnits, Unit.MOVE, false); } - public void unitsBreakThroughShow() { unitsShowOverlay(breakthroughUnits, Unit.MOVE, true); } - public void unitsBreakThroughHide() { unitsShowOverlay(breakthroughUnits, Unit.MOVE, false); } + public void unitsMoveableShow() { unitsShowOverlay(moveableUnits, Unit.ACTIVEABLE, true); } + public void unitsMoveableHide() { unitsShowOverlay(moveableUnits, Unit.ACTIVEABLE, false); } + public void unitsBreakThroughShow() { unitsShowOverlay(breakthroughUnits, Unit.ACTIVEABLE, true); } + public void unitsBreakThroughHide() { unitsShowOverlay(breakthroughUnits, Unit.ACTIVEABLE, false); } private void unitsShowOverlay(UnitList units, int overlay, boolean on) { |