Age | Commit message (Expand) | Author | Files | Lines |
2016-02-03 | Map5Marshal: call setFired(), and setMoved() on loading | Jérémy Zurcher | 1 | -2/+2 |
2016-02-03 | Map5Marshal: load/unload more about engagement | Jérémy Zurcher | 1 | -2/+12 |
2016-02-03 | Map5Marshal: knows how to load a state | Jérémy Zurcher | 1 | -1/+170 |
2016-02-03 | Map5Marshall: simplify generated Json | Jérémy Zurcher | 1 | -14/+24 |
2016-02-03 | Map5Marshal: use a static StringWriter | Jérémy Zurcher | 1 | -4/+6 |
2016-02-03 | Map5Marshal: update Json generation | Jérémy Zurcher | 1 | -8/+10 |
2016-02-03 | PawnId/UnitID -> PawnCode/UnitCode | Jérémy Zurcher | 1 | -4/+4 |
2016-02-03 | Map0Hex: private void showObjective(Hex, Army) -> protected | Jérémy Zurcher | 1 | -1/+1 |
2016-02-03 | Map4Marshal: remove debug output | Jérémy Zurcher | 1 | -1/+0 |
2016-02-02 | instert Map5Marshal on top of Map stack | Jérémy Zurcher | 2 | -7/+210 |
2016-02-02 | Map0Hex: remove IterableArray<Hex> objectives() | Jérémy Zurcher | 1 | -5/+0 |
2016-02-02 | Map0Hex: add IterableArray<Hex> objectives() | Jérémy Zurcher | 1 | -0/+5 |
2016-02-02 | Map0Hex: implement faster int objectivesCount(Army) then the one in Board | Jérémy Zurcher | 1 | -0/+9 |
2016-02-02 | Map0Hex: add IterableArray<Hex> objectives | Jérémy Zurcher | 1 | -0/+13 |
2016-01-27 | Map4Orders: add toJson() | Jérémy Zurcher | 1 | -0/+5 |
2016-01-24 | remove useless import statements | Jérémy Zurcher | 1 | -1/+0 |
2016-01-24 | Order,OrderList: this.player goes from Order to OrderList | Jérémy Zurcher | 1 | -7/+7 |
2016-01-24 | engine.Order, engine.OrderList, game.Command -> game.Order, game.OrderList | Jérémy Zurcher | 1 | -26/+26 |
2016-01-11 | add engine.util.Collection and use it | Jérémy Zurcher | 1 | -1/+1 |
2016-01-11 | PathBuilder: tiles and paths use ArrayListIt | Jérémy Zurcher | 1 | -1/+1 |
2016-01-10 | OrderList is an ArrayListIt | Jérémy Zurcher | 1 | -1/+1 |
2016-01-04 | PathBuilder: replace setExit(Orientation) with chooseExit(Orientation) | Jérémy Zurcher | 1 | -1/+1 |
2016-01-04 | StateBreak: use chooseShortest() | Jérémy Zurcher | 1 | -0/+1 |
2016-01-04 | PathBuilder: choosePath() -p chooseBest() | Jérémy Zurcher | 1 | -1/+1 |
2015-12-30 | PathBuilder: toggleCtrlTile add boolean quick parameter | Jérémy Zurcher | 1 | -1/+1 |
2015-12-29 | Map0Hex: remove unused import | Jérémy Zurcher | 1 | -2/+0 |
2015-12-29 | TankFireAnimation: aim before shooting | Jérémy Zurcher | 1 | -1/+1 |
2015-12-28 | Objective: Tile swallows Objective, ObjectiveSet is destroyed, Board does the... | Jérémy Zurcher | 3 | -40/+10 |
2015-12-26 | game:HexSet -> engine:TileSet | Jérémy Zurcher | 1 | -4/+4 |
2015-12-24 | ObjectiveSet: respond to isObjectiveFor() taking peristence into account | Jérémy Zurcher | 1 | -4/+1 |
2015-12-21 | Map0Hex: isObjective(Tile) -> isObjectiveFor(Tile,Pawn) : says no if already ... | Jérémy Zurcher | 1 | -2/+6 |
2015-12-21 | PathBuilder: fitness takes objectives into account | Jérémy Zurcher | 1 | -0/+6 |
2015-12-18 | cleanup tree using fix_java | Jérémy Zurcher | 1 | -2/+0 |
2015-12-18 | Game: Factory knows about regions and provide them | Jérémy Zurcher | 1 | -14/+14 |
2015-12-15 | Map0Hex: add int objectivesCount(Army) | Jérémy Zurcher | 1 | -0/+5 |
2015-12-14 | Unit: show/hideMoveable -> show/hideActiveable, change png too | Jérémy Zurcher | 1 | -4/+4 |
2015-12-10 | Revert "StateDeployment: call Map.setOnBoard() remove Map.showOnBoard()" | Jérémy Zurcher | 1 | -0/+5 |
2015-12-09 | StateDeployment: call Map.setOnBoard() remove Map.showOnBoard() | Jérémy Zurcher | 1 | -5/+0 |
2015-12-09 | Map0Hex: fix addObjective | Jérémy Zurcher | 1 | -8/+9 |
2015-12-08 | Ctrl,Battle: Battle manages currentPlayer and opponent | Jérémy Zurcher | 1 | -9/+12 |
2015-12-08 | Map2Moves: fix call to paths.build | Jérémy Zurcher | 1 | -1/+1 |
2015-12-08 | Map: split into smaller inherited classes | Jérémy Zurcher | 5 | -0/+694 |