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RustAndDust
PvP
keep
master
server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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core
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src
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ch
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asynk
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rustanddust
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game
/
hud
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Author
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2019-11-27
UI : enlarge menus
Jérémy Zurcher
2
-2
/
+2
2016-05-17
PlayerInfo: remove useless calls to setLabelPosition(...)
Jérémy Zurcher
1
-6
/
+3
2016-05-03
OMG: add event queue, messages, replay, bounce animation, complete states ↵
Jérémy Zurcher
2
-10
/
+10
rewrite ...
2016-04-05
Hud: QUIT_BATTLE -> EXIT_BATTLE
Jérémy Zurcher
1
-10
/
+10
2016-04-01
Ctrl: add EventType.UNIT_DOCK_SELECT
Jérémy Zurcher
1
-1
/
+1
2016-03-31
PlayerInfo: follow new UnitDock API
Jérémy Zurcher
1
-1
/
+1
2016-03-31
UnitDock: hit(float, float) swallows Unit select(float, float)
Jérémy Zurcher
1
-9
/
+6
2016-03-31
Ctrl: TOGGLE_REINFORCEMENT -> UNIT_DOCK_TOGGLE
Jérémy Zurcher
1
-1
/
+1
2016-03-31
Ctrl: add EventType.TOGGLE_REINFORCEMENT
Jérémy Zurcher
1
-1
/
+1
2016-03-30
ActionButtons: use ctrl.post(StateType) instead of ctrl.setState(StateType)
Jérémy Zurcher
1
-1
/
+1
2016-03-03
OptionsPanel: save config on apply
Jérémy Zurcher
1
-0
/
+1
2016-02-22
Sound type/enter: nicer, better
Jérémy Zurcher
1
-5
/
+5
2016-02-22
use type and enter sounds
Jérémy Zurcher
1
-1
/
+7
2016-02-21
OptionsPanel: use String aware Label constructor
Jérémy Zurcher
1
-11
/
+5
2016-02-19
Widget: add setTop/BottomRight/Left()
Jérémy Zurcher
1
-1
/
+1
2016-02-09
ui/typewriter.9.png -> assets/ui/bg.9.png
Jérémy Zurcher
4
-4
/
+4
2016-02-08
use HdpiUtils as advertised in 1.8 release note
Jérémy Zurcher
1
-2
/
+2
2016-02-02
Hud: better fix for optionsBtn handling
Jérémy Zurcher
1
-0
/
+7
2016-02-02
PlayerInfo: use getCurrentAp() instead of getAp()
Jérémy Zurcher
1
-1
/
+1
2016-01-27
UnitDock: add a FIXME about using HdpiUtils
Jérémy Zurcher
1
-0
/
+1
2016-01-27
Player: getTurnDone() + getCurrentTurn() -> getTurn(), turn is increased at ↵
Jérémy Zurcher
2
-2
/
+2
turn start
2016-01-22
OptionsPanel: add Battle Objectives
Jérémy Zurcher
1
-1
/
+26
2016-01-22
ObjectivesPanel: no need to keep a ref to RustAndDust
Jérémy Zurcher
1
-2
/
+0
2016-01-22
add game/hud/ObjectivesPanel
Jérémy Zurcher
1
-0
/
+106
2016-01-22
OptionsPanel: add missing title.dispose()
Jérémy Zurcher
1
-0
/
+1
2016-01-07
Config: add fxStrings
Jérémy Zurcher
1
-5
/
+3
2016-01-06
Option menus: repalce VSPACING with LABEL_PADDING
Jérémy Zurcher
1
-14
/
+13
2016-01-04
OptionsPanel: fix quit battle
Jérémy Zurcher
1
-0
/
+1
2016-01-04
OptionsPanel: quick closing
Jérémy Zurcher
1
-0
/
+5
2016-01-04
UnitDock: replace selected red border with light grey Bg
Jérémy Zurcher
1
-6
/
+4
2015-12-31
Options: remove 'Automatic Path' option
Jérémy Zurcher
1
-3
/
+0
2015-12-30
OptionsPanel: fix missing padding
Jérémy Zurcher
1
-4
/
+4
2015-12-30
OptionsPanel: add Automatic Path
Jérémy Zurcher
1
-4
/
+60
2015-12-19
Hud: replace touchUp + touchDown with hit(int, int)
Jérémy Zurcher
2
-59
/
+16
2015-12-18
clean up import statements
Jérémy Zurcher
1
-1
/
+0
2015-12-18
add game/hud/OptionsPanel
Jérémy Zurcher
1
-0
/
+146
2015-12-18
cleanup tree using fix_java
Jérémy Zurcher
3
-9
/
+0
2015-12-18
StatistictsPanel: remove unused import statments
Jérémy Zurcher
1
-2
/
+0
2015-12-18
Game: Factory knows about regions and provide them
Jérémy Zurcher
5
-38
/
+42
2015-12-16
StatisticsPanel: fix NullPointer
Jérémy Zurcher
1
-1
/
+2
2015-12-15
Player,StatisticsPanel: add Objectives count
Jérémy Zurcher
1
-1
/
+1
2015-12-15
StatisticsPanel: use flag
Jérémy Zurcher
1
-7
/
+19
2015-12-14
add hud ok.png and cancel.png
Jérémy Zurcher
1
-2
/
+2
2015-12-10
Hud: by default notify at MIDDLE_CENTER
Jérémy Zurcher
1
-1
/
+1
2015-12-09
Ctrl: stateTouchUp() -> showEntryZone()
Jérémy Zurcher
1
-1
/
+1
2015-12-09
EngagementPanel: remove OK button
Jérémy Zurcher
1
-10
/
+2
2015-12-08
Ctrl,Battle: Battle manages currentPlayer and opponent
Jérémy Zurcher
1
-3
/
+5
2015-12-01
UnitDock: optimise selected border drawing
Jérémy Zurcher
1
-7
/
+4
2015-11-21
PlayerInfo: position turns and reinforcement label
Jérémy Zurcher
1
-2
/
+4
2015-11-11
UnitDock: recompute reinforcement units in dock if player change
Jérémy Zurcher
1
-2
/
+4
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