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path: root/core/src/ch/asynk/rustanddust/game/hud
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2019-11-27UI : enlarge menusJérémy Zurcher2-2/+2
2016-05-17PlayerInfo: remove useless calls to setLabelPosition(...)Jérémy Zurcher1-6/+3
2016-05-03OMG: add event queue, messages, replay, bounce animation, complete states ↵Jérémy Zurcher2-10/+10
rewrite ...
2016-04-05Hud: QUIT_BATTLE -> EXIT_BATTLEJérémy Zurcher1-10/+10
2016-04-01Ctrl: add EventType.UNIT_DOCK_SELECTJérémy Zurcher1-1/+1
2016-03-31PlayerInfo: follow new UnitDock APIJérémy Zurcher1-1/+1
2016-03-31UnitDock: hit(float, float) swallows Unit select(float, float)Jérémy Zurcher1-9/+6
2016-03-31Ctrl: TOGGLE_REINFORCEMENT -> UNIT_DOCK_TOGGLEJérémy Zurcher1-1/+1
2016-03-31Ctrl: add EventType.TOGGLE_REINFORCEMENTJérémy Zurcher1-1/+1
2016-03-30ActionButtons: use ctrl.post(StateType) instead of ctrl.setState(StateType)Jérémy Zurcher1-1/+1
2016-03-03OptionsPanel: save config on applyJérémy Zurcher1-0/+1
2016-02-22Sound type/enter: nicer, betterJérémy Zurcher1-5/+5
2016-02-22use type and enter soundsJérémy Zurcher1-1/+7
2016-02-21OptionsPanel: use String aware Label constructorJérémy Zurcher1-11/+5
2016-02-19Widget: add setTop/BottomRight/Left()Jérémy Zurcher1-1/+1
2016-02-09ui/typewriter.9.png -> assets/ui/bg.9.pngJérémy Zurcher4-4/+4
2016-02-08use HdpiUtils as advertised in 1.8 release noteJérémy Zurcher1-2/+2
2016-02-02Hud: better fix for optionsBtn handlingJérémy Zurcher1-0/+7
2016-02-02PlayerInfo: use getCurrentAp() instead of getAp()Jérémy Zurcher1-1/+1
2016-01-27UnitDock: add a FIXME about using HdpiUtilsJérémy Zurcher1-0/+1
2016-01-27Player: getTurnDone() + getCurrentTurn() -> getTurn(), turn is increased at ↵Jérémy Zurcher2-2/+2
turn start
2016-01-22OptionsPanel: add Battle ObjectivesJérémy Zurcher1-1/+26
2016-01-22ObjectivesPanel: no need to keep a ref to RustAndDustJérémy Zurcher1-2/+0
2016-01-22add game/hud/ObjectivesPanelJérémy Zurcher1-0/+106
2016-01-22OptionsPanel: add missing title.dispose()Jérémy Zurcher1-0/+1
2016-01-07Config: add fxStringsJérémy Zurcher1-5/+3
2016-01-06Option menus: repalce VSPACING with LABEL_PADDINGJérémy Zurcher1-14/+13
2016-01-04OptionsPanel: fix quit battleJérémy Zurcher1-0/+1
2016-01-04OptionsPanel: quick closingJérémy Zurcher1-0/+5
2016-01-04UnitDock: replace selected red border with light grey BgJérémy Zurcher1-6/+4
2015-12-31Options: remove 'Automatic Path' optionJérémy Zurcher1-3/+0
2015-12-30OptionsPanel: fix missing paddingJérémy Zurcher1-4/+4
2015-12-30OptionsPanel: add Automatic PathJérémy Zurcher1-4/+60
2015-12-19Hud: replace touchUp + touchDown with hit(int, int)Jérémy Zurcher2-59/+16
2015-12-18clean up import statementsJérémy Zurcher1-1/+0
2015-12-18add game/hud/OptionsPanelJérémy Zurcher1-0/+146
2015-12-18cleanup tree using fix_javaJérémy Zurcher3-9/+0
2015-12-18StatistictsPanel: remove unused import statmentsJérémy Zurcher1-2/+0
2015-12-18Game: Factory knows about regions and provide themJérémy Zurcher5-38/+42
2015-12-16StatisticsPanel: fix NullPointerJérémy Zurcher1-1/+2
2015-12-15Player,StatisticsPanel: add Objectives countJérémy Zurcher1-1/+1
2015-12-15StatisticsPanel: use flagJérémy Zurcher1-7/+19
2015-12-14add hud ok.png and cancel.pngJérémy Zurcher1-2/+2
2015-12-10Hud: by default notify at MIDDLE_CENTERJérémy Zurcher1-1/+1
2015-12-09Ctrl: stateTouchUp() -> showEntryZone()Jérémy Zurcher1-1/+1
2015-12-09EngagementPanel: remove OK buttonJérémy Zurcher1-10/+2
2015-12-08Ctrl,Battle: Battle manages currentPlayer and opponentJérémy Zurcher1-3/+5
2015-12-01UnitDock: optimise selected border drawingJérémy Zurcher1-7/+4
2015-11-21PlayerInfo: position turns and reinforcement labelJérémy Zurcher1-2/+4
2015-11-11UnitDock: recompute reinforcement units in dock if player changeJérémy Zurcher1-2/+4