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path: root/core/src/ch/asynk/rustanddust/game/Unit.java
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2016-05-10Unit: add static boolean blockIdJérémy Zurcher1-2/+5
2016-05-03OMG: add event queue, messages, replay, bounce animation, complete states rew...Jérémy Zurcher1-1/+1
2016-05-02Pawn,Unit: add spendMovementPoints(int) and getSpentMovementPoints()Jérémy Zurcher1-1/+12
2016-04-22Unit: do not substract road march bonus to a 0 cost moveJérémy Zurcher1-1/+1
2016-04-22Unit: do not call setMoved if cost is 0Jérémy Zurcher1-1/+1
2016-04-22Unit: if roadMarch deduce bonus from move cost, cost is at least 1Jérémy Zurcher1-2/+3
2016-04-13Unit: fix toString formatJérémy Zurcher1-1/+1
2016-04-12Unit: id is privateJérémy Zurcher1-4/+7
2016-04-11Unit: improve toString()Jérémy Zurcher1-3/+4
2016-02-10Unit: add public Zone entryZone and exitZoneJérémy Zurcher1-0/+4
2016-02-03Unit: add setFired()Jérémy Zurcher1-2/+7
2016-02-03Unit: add int Unit.idJérémy Zurcher1-1/+5
2016-02-03PawnId/UnitID -> PawnCode/UnitCodeJérémy Zurcher1-10/+10
2016-02-01Unit: hasMoved, hasFired get publicJérémy Zurcher1-2/+2
2015-12-29HeadedPawn: has a chit, a body and a turret that can aimJérémy Zurcher1-4/+5
2015-12-29Unit: enable ace overlay if neededJérémy Zurcher1-0/+1
2015-12-18cleanup tree using fix_javaJérémy Zurcher1-1/+0
2015-12-18Game: Factory knows about regions and provide themJérémy Zurcher1-5/+5
2015-12-15Unit: 'add boolean hq' attribute, get rid of setAce()Jérémy Zurcher1-56/+17
2015-12-14Unit: show/hideMoveable -> show/hideActiveable, change png tooJérémy Zurcher1-3/+3
2015-11-05Hex: add DEPRESSION TerrainTypeJérémy Zurcher1-0/+2
2015-11-05add and use Pawn.canBreak()Jérémy Zurcher1-0/+6
2015-11-05add and use Pawn.preventDefenseOn(Tile)Jérémy Zurcher1-0/+9
2015-11-05Unit: regroup fctsJérémy Zurcher1-6/+6
2015-07-19welcome RustAndDustJérémy Zurcher1-0/+361