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authorJérémy Zurcher <jeremy@asynk.ch>2016-05-03 15:31:32 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2016-05-03 15:31:32 +0200
commit79793cf2dd5cad2af5fa513a7213292d2ee53f86 (patch)
tree306e849be86d992a543e42c8e8ddec80d24795a6 /core/src/ch/asynk/rustanddust/game/Unit.java
parentcff800a98e8aec4e454c5dc84fd4249b7127a1fd (diff)
downloadRustAndDust-79793cf2dd5cad2af5fa513a7213292d2ee53f86.zip
RustAndDust-79793cf2dd5cad2af5fa513a7213292d2ee53f86.tar.gz
OMG: add event queue, messages, replay, bounce animation, complete states rewrite ...
Diffstat (limited to 'core/src/ch/asynk/rustanddust/game/Unit.java')
-rw-r--r--core/src/ch/asynk/rustanddust/game/Unit.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Unit.java b/core/src/ch/asynk/rustanddust/game/Unit.java
index 7a9f2e2..4dd04ee 100644
--- a/core/src/ch/asynk/rustanddust/game/Unit.java
+++ b/core/src/ch/asynk/rustanddust/game/Unit.java
@@ -315,7 +315,7 @@ public class Unit extends HeadedPawn
if (cost > mpLeft)
RustAndDust.debug("ERROR: Movement point exceeded: " + cost + "/" + mpLeft + " please report");
- if ((cost > 0) && move.isFinal())
+ if (cost > 0)
setMoved();
spendMovementPoints(cost);