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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-17 13:58:02 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-12-18 11:11:05 +0100 |
commit | 178fbdbf4ce1e37f4db179a0de14ae19b01923d2 (patch) | |
tree | a98b07f30c0fa09935bfca109e968bd2218c16ff /core/src/ch/asynk/rustanddust/game/Unit.java | |
parent | cb81f0a8a194ceebaea880f9027635e6a27df69e (diff) | |
download | RustAndDust-178fbdbf4ce1e37f4db179a0de14ae19b01923d2.zip RustAndDust-178fbdbf4ce1e37f4db179a0de14ae19b01923d2.tar.gz |
Game: Factory knows about regions and provide them
Diffstat (limited to 'core/src/ch/asynk/rustanddust/game/Unit.java')
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/Unit.java | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Unit.java b/core/src/ch/asynk/rustanddust/game/Unit.java index 9ccb621..bbb60ef 100644 --- a/core/src/ch/asynk/rustanddust/game/Unit.java +++ b/core/src/ch/asynk/rustanddust/game/Unit.java @@ -1,7 +1,7 @@ package ch.asynk.rustanddust.game; -import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.graphics.g2d.TextureAtlas; +import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion; import ch.asynk.rustanddust.engine.Pawn; import ch.asynk.rustanddust.engine.Tile; @@ -65,9 +65,9 @@ public class Unit extends HeadedPawn private boolean hasMoved; private boolean hasFired; - protected Unit(Army army, String pawn, String head, TextureAtlas pawns, TextureAtlas overlays) + protected Unit(Army army, AtlasRegion body, AtlasRegion head, TextureAtlas overlays) { - super(army, pawn, head, pawns, overlays); + super(army, body, head, overlays); hq = false; ace = false; @@ -90,9 +90,9 @@ public class Unit extends HeadedPawn this.descr = id.toString() + (hq ? " HQ " : "") + (ace ? " Ace " : "") + " (" + rng + "-" + def + "/" + cdef + "-" + mp + ")"; } - public Unit(Army army, UnitId id, UnitType type, boolean hq, boolean ace, int range, int defense, int concealedDefense, int movementPoints, String unit, String head, TextureAtlas pawns, TextureAtlas overlays) + public Unit(Army army, UnitId id, UnitType type, boolean hq, boolean ace, int range, int defense, int concealedDefense, int movementPoints, AtlasRegion body, AtlasRegion head, TextureAtlas overlays) { - this(army, unit, head, pawns, overlays); + this(army, body, head, overlays); this.hq = hq; this.ace = ace; this.rng = range; |