Age | Commit message (Expand) | Author | Files | Lines |
2016-01-31 | Ctrl: remove checkDeploymentDone() | Jérémy Zurcher | 1 | -8/+0 |
2016-01-31 | Ctrl: add processAction, called within Map.actionDone() | Jérémy Zurcher | 1 | -0/+1 |
2016-01-31 | Revert "add ctrl/PvP" | Jérémy Zurcher | 1 | -4/+0 |
2016-01-28 | Ctrl: code reorder | Jérémy Zurcher | 1 | -3/+2 |
2016-01-27 | Battle: ... ok Battle.init() -> Battle.init(Ctrl) and sets the map | Jérémy Zurcher | 1 | -4/+2 |
2016-01-27 | Battle,Ctrl: clean up initialisation phase | Jérémy Zurcher | 1 | -1/+5 |
2016-01-25 | add ctrl/PvP | Jérémy Zurcher | 1 | -0/+4 |
2016-01-25 | Ctrl: add abstract init() and processTurn() | Jérémy Zurcher | 1 | -0/+3 |
2016-01-24 | Battle: setup return StateType, calls hud.update() when players are set | Jérémy Zurcher | 1 | -9/+7 |
2016-01-24 | Battle: merge start() into setup() | Jérémy Zurcher | 1 | -1/+0 |
2016-01-19 | Ctrl: add getCtrl(GameMode) | Jérémy Zurcher | 1 | -0/+12 |
2016-01-14 | add game.ctrl.solo: first step into multimode game | Jérémy Zurcher | 1 | -1/+1 |
2016-01-06 | Ctrl: do not process null Hex | Jérémy Zurcher | 1 | -1/+1 |
2016-01-05 | Ctrl: check if Player can do something after each action and at turn start | Jérémy Zurcher | 1 | -1/+8 |
2015-12-24 | State: replace touchUp() and touchDown() with touch(Hex) | Jérémy Zurcher | 1 | -19/+12 |
2015-12-19 | Hud: replace touchUp + touchDown with hit(int, int) | Jérémy Zurcher | 1 | -4/+1 |
2015-12-11 | Ctl: showEntryZone() does work for StateType.REINFORCEMENT too | Jérémy Zurcher | 1 | -1/+1 |
2015-12-10 | Ctrl: fix action burn down, end of turn | Jérémy Zurcher | 1 | -6/+6 |
2015-12-09 | Ctrl: no more AP -> only notify user | Jérémy Zurcher | 1 | -4/+8 |
2015-12-09 | Ctrl: improve code readability | Jérémy Zurcher | 1 | -39/+48 |
2015-12-09 | Ctrl: remove useless if case | Jérémy Zurcher | 1 | -3/+1 |
2015-12-09 | Ctrl: code reorder | Jérémy Zurcher | 1 | -38/+40 |
2015-12-09 | Ctrl: code reorder | Jérémy Zurcher | 1 | -8/+8 |
2015-12-09 | Ctrl: code reorder | Jérémy Zurcher | 1 | -5/+5 |
2015-12-09 | Ctrl: code reorder | Jérémy Zurcher | 1 | -5/+5 |
2015-12-09 | Ctrl: code reorder | Jérémy Zurcher | 1 | -28/+28 |
2015-12-09 | Ctrl: code reorder | Jérémy Zurcher | 1 | -19/+25 |
2015-12-09 | Ctrl: stateTouchUp() -> showEntryZone() | Jérémy Zurcher | 1 | -4/+6 |
2015-12-09 | Ctrl: reorder code | Jérémy Zurcher | 1 | -34/+36 |
2015-12-09 | Ctrl: an isInAnimation param to hid.touchDown(...) | Jérémy Zurcher | 1 | -11/+3 |
2015-12-09 | Ctrl: reduce exchanges between Hud and Ctrl during engagement | Jérémy Zurcher | 1 | -14/+5 |
2015-12-09 | Ctrl: call battle.actionDone() instead of map.actionDone() | Jérémy Zurcher | 1 | -1/+1 |
2015-12-09 | Ctrl,Hud: automatically close engagementPanel at the end of animations | Jérémy Zurcher | 1 | -2/+2 |
2015-12-09 | Ctrl: must call hud.update() before setState() | Jérémy Zurcher | 1 | -1/+1 |
2015-12-09 | Battle: add actionDone() | Jérémy Zurcher | 1 | -4/+1 |
2015-12-09 | Ctrl: code reorder | Jérémy Zurcher | 1 | -2/+2 |
2015-12-09 | Battle: deploymentDone() -> isDeploymentDone() | Jérémy Zurcher | 1 | -1/+1 |
2015-12-09 | Battle,Ctrl: simplify turn end and change | Jérémy Zurcher | 1 | -33/+21 |
2015-12-09 | Ctrl: code reorder | Jérémy Zurcher | 1 | -5/+5 |
2015-12-08 | Ctrl: remove useless cfg | Jérémy Zurcher | 1 | -2/+0 |
2015-12-08 | Battle: remove unused parameters and imports | Jérémy Zurcher | 1 | -3/+3 |
2015-12-08 | Hud: constructor needs only game parameter | Jérémy Zurcher | 1 | -1/+1 |
2015-12-08 | Battle: owns map, set it and bath player in setup(Ctrl) | Jérémy Zurcher | 1 | -6/+2 |
2015-12-08 | StateCommon: use static method to set ctrl, cfg and map | Jérémy Zurcher | 1 | -1/+3 |
2015-12-08 | Battle: no need of Player parameter anymore | Jérémy Zurcher | 1 | -4/+4 |
2015-12-08 | Ctrl,Battle: Battle manages currentPlayer and opponent | Jérémy Zurcher | 1 | -22/+12 |
2015-12-08 | Map: go back from common API using UnitList | Jérémy Zurcher | 1 | -2/+1 |
2015-12-08 | Ctrl: use map.unitsSize(UnitType) | Jérémy Zurcher | 1 | -1/+2 |
2015-11-06 | GameScreen -> UnitDock: add drag and implement vertical slide of units | Jérémy Zurcher | 1 | -0/+7 |
2015-07-19 | welcome RustAndDust | Jérémy Zurcher | 1 | -0/+336 |