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RustAndDust
PvP
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server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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core
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src
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ch
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asynk
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rustanddust
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engine
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2017-02-23
HeadedPawn: add select(), and selectable attribute
Jérémy Zurcher
1
-5
/
+15
2017-02-23
HeadedPawn: add private boolean canAim
Jérémy Zurcher
1
-7
/
+9
2016-05-20
InfantryFireAnimation: fix fireRegion init
Jérémy Zurcher
1
-0
/
+1
2016-05-13
Board,Hud: add Board.getStats(), add tiles,animations count on debug msg
Jérémy Zurcher
1
-0
/
+5
2016-05-13
StackedImages: drawDebug() do not draw rect if no overlay is active
Jérémy Zurcher
1
-4
/
+9
2016-05-10
TankFireAnimation: fix bad region init on animation second usage
Jérémy Zurcher
1
-5
/
+1
2016-05-10
DestroyAnimation: shorten DURATION 1.5->1.0
Jérémy Zurcher
1
-1
/
+1
2016-05-10
InfantryFireAnimation: reduce START_DELAY to 0.3f
Jérémy Zurcher
1
-1
/
+1
2016-05-04
PathBuilder: add buildShortest(Tile)
Jérémy Zurcher
1
-0
/
+13
2016-05-04
PathBuilder: add beSmart() : look for a single objective, ...
Jérémy Zurcher
1
-11
/
+26
2016-05-04
PathBuilder: best() priority : fitness > cost > roadMarch > size
Jérémy Zurcher
1
-5
/
+11
2016-05-04
ok, I fucked up, path optimisation is not ready yet
v26
Jérémy Zurcher
1
-2
/
+2
2016-05-03
PathBuilder: automaticaly filter paths with objectives
Jérémy Zurcher
1
-2
/
+11
2016-05-03
PathBuilder: quick -> shortest
Jérémy Zurcher
1
-4
/
+4
2016-05-03
OMG: add event queue, messages, replay, bounce animation, complete states ↵
Jérémy Zurcher
4
-87
/
+19
rewrite ...
2016-05-03
BounceAnimation: draw Moveable
Jérémy Zurcher
1
-0
/
+1
2016-05-02
Pawn,Unit: add spendMovementPoints(int) and getSpentMovementPoints()
Jérémy Zurcher
1
-0
/
+1
2016-05-02
Board: add revertClaim(Pawn, Move)
Jérémy Zurcher
1
-1
/
+9
2016-05-02
Board: improve findBestEntry to chose NORTH or SOUTH if possible
Jérémy Zurcher
1
-1
/
+11
2016-05-02
Pawn,Hex: road(Orientation) -> roadFrom(Orientation)
Jérémy Zurcher
4
-7
/
+7
2016-05-02
Collection,IterableArray: add insert(E, int)
Jérémy Zurcher
2
-0
/
+12
2016-04-21
PathBuilder: rotation path cost 1 and is not roadMarch
Jérémy Zurcher
1
-1
/
+2
2016-04-19
Board: add setBlock(float)
Jérémy Zurcher
1
-0
/
+12
2016-04-07
PromoteAnimation: play sound at get(), adjust duration from 0.3 to 0.5
Jérémy Zurcher
1
-7
/
+3
2016-04-07
Board: removeLastPawnMove: set lovely animation
Jérémy Zurcher
1
-2
/
+3
2016-04-07
PathBuilder: keepOnly() must remove from paths not getPaths()
Jérémy Zurcher
1
-1
/
+1
2016-04-07
PathBuilder: check roadMarch if fitness and cost are equal
Jérémy Zurcher
1
-1
/
+5
2016-04-07
PathBuilder: always call size(), maybe filtered are no more filtered because ↵
Jérémy Zurcher
1
-3
/
+3
of a call to keepOnly()
2016-04-07
Path: add toString()
Jérémy Zurcher
1
-0
/
+9
2016-04-05
Map,Board: Map cleans Collection<Unit> before calling Board methods
Jérémy Zurcher
2
-5
/
+0
2016-03-31
Board: animationsOver() -> animationsDone()
Jérémy Zurcher
1
-2
/
+2
2016-03-31
add engine/gfx/animations/BounceAnimation
Jérémy Zurcher
1
-0
/
+66
2016-03-31
Moveable: add setScale(float)
Jérémy Zurcher
3
-0
/
+14
2016-03-14
TankFireAnimation: set(...) set region dimensions
Jérémy Zurcher
1
-0
/
+5
2016-02-10
Collection,IterableArray: add indexOf(E)
Jérémy Zurcher
2
-0
/
+12
2016-02-03
PawnId/UnitID -> PawnCode/UnitCode
Jérémy Zurcher
1
-2
/
+2
2016-01-24
engine.Order, engine.OrderList, game.Command -> game.Order, game.OrderList
Jérémy Zurcher
2
-95
/
+0
2016-01-24
Zone: add method add(int, int)
Jérémy Zurcher
1
-1
/
+1
2016-01-14
InfantryFireAnimation: add missing var init in Shot.set(...)
Jérémy Zurcher
1
-0
/
+3
2016-01-11
IterableArray does not extends ArrayList but has it's own implementation
Jérémy Zurcher
3
-28
/
+120
2016-01-11
coding style
Jérémy Zurcher
1
-1
/
+1
2016-01-11
add engine.util.Collection and use it
Jérémy Zurcher
4
-8
/
+24
2016-01-11
use IterableStack, IterableSet and IterableQueue
Jérémy Zurcher
5
-37
/
+33
2016-01-11
extract IterableStack, IterableSet and IterableQueue out of IterableArray
Jérémy Zurcher
4
-27
/
+62
2016-01-11
ArrayListIt -> IterableArray
Jérémy Zurcher
9
-36
/
+36
2016-01-11
PathBuilder: tiles and paths use ArrayListIt
Jérémy Zurcher
1
-12
/
+9
2016-01-11
Board: tilesToDraw init capacity is 20
Jérémy Zurcher
1
-1
/
+1
2016-01-11
Board: tilesToDraw is an ArrayListIt
Jérémy Zurcher
1
-16
/
+11
2016-01-11
ArrayListIt: add addUnique
Jérémy Zurcher
1
-0
/
+7
2016-01-11
SearchBoard: use ArrayListIt
Jérémy Zurcher
1
-16
/
+11
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