Age | Commit message (Expand) | Author | Files | Lines |
2017-02-23 | HeadedPawn: add select(), and selectable attribute | Jérémy Zurcher | 1 | -5/+15 |
2017-02-23 | HeadedPawn: add private boolean canAim | Jérémy Zurcher | 1 | -7/+9 |
2016-05-20 | InfantryFireAnimation: fix fireRegion init | Jérémy Zurcher | 1 | -0/+1 |
2016-05-13 | Board,Hud: add Board.getStats(), add tiles,animations count on debug msg | Jérémy Zurcher | 1 | -0/+5 |
2016-05-13 | StackedImages: drawDebug() do not draw rect if no overlay is active | Jérémy Zurcher | 1 | -4/+9 |
2016-05-10 | TankFireAnimation: fix bad region init on animation second usage | Jérémy Zurcher | 1 | -5/+1 |
2016-05-10 | DestroyAnimation: shorten DURATION 1.5->1.0 | Jérémy Zurcher | 1 | -1/+1 |
2016-05-10 | InfantryFireAnimation: reduce START_DELAY to 0.3f | Jérémy Zurcher | 1 | -1/+1 |
2016-05-04 | PathBuilder: add buildShortest(Tile) | Jérémy Zurcher | 1 | -0/+13 |
2016-05-04 | PathBuilder: add beSmart() : look for a single objective, ... | Jérémy Zurcher | 1 | -11/+26 |
2016-05-04 | PathBuilder: best() priority : fitness > cost > roadMarch > size | Jérémy Zurcher | 1 | -5/+11 |
2016-05-04 | ok, I fucked up, path optimisation is not ready yetv26 | Jérémy Zurcher | 1 | -2/+2 |
2016-05-03 | PathBuilder: automaticaly filter paths with objectives | Jérémy Zurcher | 1 | -2/+11 |
2016-05-03 | PathBuilder: quick -> shortest | Jérémy Zurcher | 1 | -4/+4 |
2016-05-03 | OMG: add event queue, messages, replay, bounce animation, complete states rew... | Jérémy Zurcher | 4 | -87/+19 |
2016-05-03 | BounceAnimation: draw Moveable | Jérémy Zurcher | 1 | -0/+1 |
2016-05-02 | Pawn,Unit: add spendMovementPoints(int) and getSpentMovementPoints() | Jérémy Zurcher | 1 | -0/+1 |
2016-05-02 | Board: add revertClaim(Pawn, Move) | Jérémy Zurcher | 1 | -1/+9 |
2016-05-02 | Board: improve findBestEntry to chose NORTH or SOUTH if possible | Jérémy Zurcher | 1 | -1/+11 |
2016-05-02 | Pawn,Hex: road(Orientation) -> roadFrom(Orientation) | Jérémy Zurcher | 4 | -7/+7 |
2016-05-02 | Collection,IterableArray: add insert(E, int) | Jérémy Zurcher | 2 | -0/+12 |
2016-04-21 | PathBuilder: rotation path cost 1 and is not roadMarch | Jérémy Zurcher | 1 | -1/+2 |
2016-04-19 | Board: add setBlock(float) | Jérémy Zurcher | 1 | -0/+12 |
2016-04-07 | PromoteAnimation: play sound at get(), adjust duration from 0.3 to 0.5 | Jérémy Zurcher | 1 | -7/+3 |
2016-04-07 | Board: removeLastPawnMove: set lovely animation | Jérémy Zurcher | 1 | -2/+3 |
2016-04-07 | PathBuilder: keepOnly() must remove from paths not getPaths() | Jérémy Zurcher | 1 | -1/+1 |
2016-04-07 | PathBuilder: check roadMarch if fitness and cost are equal | Jérémy Zurcher | 1 | -1/+5 |
2016-04-07 | PathBuilder: always call size(), maybe filtered are no more filtered because ... | Jérémy Zurcher | 1 | -3/+3 |
2016-04-07 | Path: add toString() | Jérémy Zurcher | 1 | -0/+9 |
2016-04-05 | Map,Board: Map cleans Collection<Unit> before calling Board methods | Jérémy Zurcher | 2 | -5/+0 |
2016-03-31 | Board: animationsOver() -> animationsDone() | Jérémy Zurcher | 1 | -2/+2 |
2016-03-31 | add engine/gfx/animations/BounceAnimation | Jérémy Zurcher | 1 | -0/+66 |
2016-03-31 | Moveable: add setScale(float) | Jérémy Zurcher | 3 | -0/+14 |
2016-03-14 | TankFireAnimation: set(...) set region dimensions | Jérémy Zurcher | 1 | -0/+5 |
2016-02-10 | Collection,IterableArray: add indexOf(E) | Jérémy Zurcher | 2 | -0/+12 |
2016-02-03 | PawnId/UnitID -> PawnCode/UnitCode | Jérémy Zurcher | 1 | -2/+2 |
2016-01-24 | engine.Order, engine.OrderList, game.Command -> game.Order, game.OrderList | Jérémy Zurcher | 2 | -95/+0 |
2016-01-24 | Zone: add method add(int, int) | Jérémy Zurcher | 1 | -1/+1 |
2016-01-14 | InfantryFireAnimation: add missing var init in Shot.set(...) | Jérémy Zurcher | 1 | -0/+3 |
2016-01-11 | IterableArray does not extends ArrayList but has it's own implementation | Jérémy Zurcher | 3 | -28/+120 |
2016-01-11 | coding style | Jérémy Zurcher | 1 | -1/+1 |
2016-01-11 | add engine.util.Collection and use it | Jérémy Zurcher | 4 | -8/+24 |
2016-01-11 | use IterableStack, IterableSet and IterableQueue | Jérémy Zurcher | 5 | -37/+33 |
2016-01-11 | extract IterableStack, IterableSet and IterableQueue out of IterableArray | Jérémy Zurcher | 4 | -27/+62 |
2016-01-11 | ArrayListIt -> IterableArray | Jérémy Zurcher | 9 | -36/+36 |
2016-01-11 | PathBuilder: tiles and paths use ArrayListIt | Jérémy Zurcher | 1 | -12/+9 |
2016-01-11 | Board: tilesToDraw init capacity is 20 | Jérémy Zurcher | 1 | -1/+1 |
2016-01-11 | Board: tilesToDraw is an ArrayListIt | Jérémy Zurcher | 1 | -16/+11 |
2016-01-11 | ArrayListIt: add addUnique | Jérémy Zurcher | 1 | -0/+7 |
2016-01-11 | SearchBoard: use ArrayListIt | Jérémy Zurcher | 1 | -16/+11 |