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path: root/core/src/ch/asynk/rustanddust/engine/gfx
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2016-03-14TankFireAnimation: set(...) set region dimensionsJérémy Zurcher1-0/+5
2016-01-14InfantryFireAnimation: add missing var init in Shot.set(...)Jérémy Zurcher1-0/+3
2016-01-11ArrayListIt -> IterableArrayJérémy Zurcher1-3/+3
2016-01-09while, for, if codding styleJérémy Zurcher2-2/+2
2016-01-09use ArrayListItJérémy Zurcher1-6/+5
2016-01-04InfantryFireAnimation: add usage of HALF_WIDTH_PJérémy Zurcher1-2/+3
2015-12-29TankFireAnimation: if no canAim -> go back to aiming 0 after firedJérémy Zurcher1-1/+14
2015-12-29HeadedPawn: setTurretRotation() -> aimAt(), getTurretRotation() -> getAiming()Jérémy Zurcher3-10/+9
2015-12-29TankFireAnimation: use aim_r to improve shot start positionJérémy Zurcher1-1/+1
2015-12-29TankFireAnimation: reduce shot delay, compute fixed fire durationJérémy Zurcher1-3/+3
2015-12-29TankFireAnimation: reduce SHOT_SCATTERINGJérémy Zurcher1-1/+1
2015-12-29TankFireAnimation: start shoot animation closer to the chitJérémy Zurcher1-2/+3
2015-12-29TankFireAnimation: aim before shootingJérémy Zurcher1-3/+31
2015-12-29MoveToAnimation: gently set the turret rotation to 0Jérémy Zurcher1-2/+11
2015-12-29HeadedPawn: has a chit, a body and a turret that can aimJérémy Zurcher1-0/+3
2015-12-18cleanup tree using fix_javaJérémy Zurcher4-11/+0
2015-12-18Game: Factory knows about regions and provide themJérémy Zurcher1-3/+3
2015-11-09DicAnimation: dimension has to be given at constructionJérémy Zurcher1-4/+9
2015-07-19welcome RustAndDustJérémy Zurcher17-0/+1453