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authorJérémy Zurcher <jeremy@asynk.ch>2015-12-29 07:53:28 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-12-29 07:53:28 +0100
commitb49dd88171a0f17b683b10bfc8f86c199ef21c57 (patch)
treeaac9b52c6bc24e38705de126d81126f4507828e8 /core/src/ch/asynk/rustanddust/engine/gfx
parent99f74fefd00c38a815316ed6ec2c84144a1e91ff (diff)
downloadRustAndDust-b49dd88171a0f17b683b10bfc8f86c199ef21c57.zip
RustAndDust-b49dd88171a0f17b683b10bfc8f86c199ef21c57.tar.gz
HeadedPawn: has a chit, a body and a turret that can aim
Diffstat (limited to 'core/src/ch/asynk/rustanddust/engine/gfx')
-rw-r--r--core/src/ch/asynk/rustanddust/engine/gfx/Moveable.java3
1 files changed, 3 insertions, 0 deletions
diff --git a/core/src/ch/asynk/rustanddust/engine/gfx/Moveable.java b/core/src/ch/asynk/rustanddust/engine/gfx/Moveable.java
index e8790ab..b3f3541 100644
--- a/core/src/ch/asynk/rustanddust/engine/gfx/Moveable.java
+++ b/core/src/ch/asynk/rustanddust/engine/gfx/Moveable.java
@@ -5,12 +5,15 @@ import ch.asynk.rustanddust.engine.Faction;
public interface Moveable extends Drawable
{
public void setAlpha(float alpha);
+ public boolean canAim();
public float getX();
public float getY();
public float getWidth();
public float getHeight();
public float getRotation();
+ public float getTurretRotation();
public void setPosition(float x, float y);
public void setPosition(float x, float y, float r);
+ public void setTurretRotation(float r);
public Faction getFaction();
}