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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-01-09 12:14:13 +0100 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-01-09 12:14:13 +0100 | 
| commit | 54b192498d816e6aeb01c96101e7e6871ee77e5a (patch) | |
| tree | 1094a1a455223c6c61d8aa3fb83a7d82eff16b30 /core/src/ch/asynk/rustanddust/engine/gfx | |
| parent | ce0ff796ce1436d41127e170d42558ca1108d8cb (diff) | |
| download | RustAndDust-54b192498d816e6aeb01c96101e7e6871ee77e5a.zip RustAndDust-54b192498d816e6aeb01c96101e7e6871ee77e5a.tar.gz  | |
while, for, if codding style
Diffstat (limited to 'core/src/ch/asynk/rustanddust/engine/gfx')
| -rw-r--r-- | core/src/ch/asynk/rustanddust/engine/gfx/animations/AnimationSequence.java | 2 | ||||
| -rw-r--r-- | core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java | 2 | 
2 files changed, 2 insertions, 2 deletions
diff --git a/core/src/ch/asynk/rustanddust/engine/gfx/animations/AnimationSequence.java b/core/src/ch/asynk/rustanddust/engine/gfx/animations/AnimationSequence.java index d440adc..d2feee8 100644 --- a/core/src/ch/asynk/rustanddust/engine/gfx/animations/AnimationSequence.java +++ b/core/src/ch/asynk/rustanddust/engine/gfx/animations/AnimationSequence.java @@ -51,7 +51,7 @@ public class AnimationSequence implements Animation, Pool.Poolable      @Override      public boolean animate(float delta)      { -        if(animations.isEmpty()) return true; +        if (animations.isEmpty()) return true;          Animation animation = animations.get(0);          if (animation.animate(delta)) { diff --git a/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java b/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java index 8e000be..582bc1c 100644 --- a/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java +++ b/core/src/ch/asynk/rustanddust/engine/gfx/animations/TankFireAnimation.java @@ -128,7 +128,7 @@ public class TankFireAnimation implements Disposable, Animation, Pool.Poolable          this.head_back = !this.m.canAim();          this.aim_r += (Orientation.SOUTH.r() - this.m.getRotation());          while (aim_r > 180) aim_r -= 360; -        while(aim_r < -180) aim_r += 360; +        while (aim_r < -180) aim_r += 360;      }      @Override  | 
