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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-10 15:30:34 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-10 15:30:34 +0200 |
commit | 27c4e7089df3c91f86da1ce841910a23528a0dcf (patch) | |
tree | a824f50f085f697cfeb12fca5db7f2f64c15dace | |
parent | 4ce95587bd59b65e15859ee55fbd5b9d2cfaa238 (diff) | |
download | RustAndDust-27c4e7089df3c91f86da1ce841910a23528a0dcf.zip RustAndDust-27c4e7089df3c91f86da1ce841910a23528a0dcf.tar.gz |
GameCtrl: add animationCount and setAnnimationCount(int)
-rw-r--r-- | core/src/ch/asynk/tankontank/game/GameCtrl.java | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/core/src/ch/asynk/tankontank/game/GameCtrl.java b/core/src/ch/asynk/tankontank/game/GameCtrl.java index 6202ef4..149596c 100644 --- a/core/src/ch/asynk/tankontank/game/GameCtrl.java +++ b/core/src/ch/asynk/tankontank/game/GameCtrl.java @@ -44,6 +44,8 @@ public class GameCtrl implements Disposable private GameState rotateState; private GameState animationState; + private int animationCount = 0; + private GameState state; public GameCtrl(final TankOnTank game) @@ -85,11 +87,19 @@ public class GameCtrl implements Disposable return (state != selectState); } + public void setAnimationCount(int count) + { + animationCount = count; + } + public void animationDone() { - GameState.State next = state.getNextState(); - state.setNextState(GameState.State.SELECT); - setState(next, (next == GameState.State.SELECT)); + animationCount -= 1; + if (animationCount == 0) { + GameState.State next = state.getNextState(); + state.setNextState(GameState.State.SELECT); + setState(next, (next == GameState.State.SELECT)); + } } public void setState(GameState.State state) |