summaryrefslogtreecommitdiffstats
path: root/core/src/ch/asynk/tankontank/game/GameCtrl.java
blob: 6202ef4c39e1b9320ed61405c498c67933a5a338 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
package ch.asynk.tankontank.game;

import com.badlogic.gdx.utils.Disposable;

import ch.asynk.tankontank.TankOnTank;
import ch.asynk.tankontank.game.states.GameStateCommon;
import ch.asynk.tankontank.game.states.GameStateSelect;
import ch.asynk.tankontank.game.states.GameStateMove;
import ch.asynk.tankontank.game.states.GameStateDirection;
import ch.asynk.tankontank.game.states.GameStateRotate;
import ch.asynk.tankontank.game.states.GameStateAnimation;

public class GameCtrl implements Disposable
{

    public class Config
    {
        public boolean showMoves;
        public boolean showTargets;
        public boolean showMoveAssists;
        public boolean canCancel;
        public boolean mustValidate;

        public Config()
        {
            this.showMoves = true;
            this.showTargets = true;
            this.showMoveAssists = true;
            this.mustValidate = false;
            this.canCancel = true;
        }
    }

    private final TankOnTank game;

    private GameFactory factory;
    public Map map;
    public Hud hud;
    public Config cfg;

    private GameState selectState;
    private GameState pathState;
    private GameState directionState;
    private GameState rotateState;
    private GameState animationState;

    private GameState state;

    public GameCtrl(final TankOnTank game)
    {
        this.game = game;

        this.cfg = new Config();

        this.factory = new GameFactory(game.manager);
        this.hud = new Hud(this, game);
        this.map = factory.getMap(this, game.manager, GameFactory.MapType.MAP_A);

        this.selectState = new GameStateSelect(this, map);
        this.pathState = new GameStateMove();
        this.directionState = new GameStateDirection();
        this.rotateState = new GameStateRotate();
        this.animationState = new GameStateAnimation();

        this.state = selectState;

        factory.fakeSetup(map);
    }

    @Override
    public void dispose()
    {
        hud.dispose();
        map.dispose();
        factory.dispose();
    }

    public boolean mayProcessTouch()
    {
        return (state != animationState);
    }

    public boolean isInAction()
    {
        return (state != selectState);
    }

    public void animationDone()
    {
        GameState.State next = state.getNextState();
        state.setNextState(GameState.State.SELECT);
        setState(next, (next == GameState.State.SELECT));
    }

    public void setState(GameState.State state)
    {
        setState(state, true);
    }

    public void setState(GameState.State state, boolean reset)
    {
        this.state.leave();

        switch(state) {
            case SELECT:
                this.state = selectState;
                break;
            case MOVE:
                this.state = pathState;
                break;
            case DIRECTION:
                this.state = directionState;
                break;
            case ROTATE:
                this.state = rotateState;
                break;
            case ANIMATION:
                this.state = animationState;
                break;
            default:
                break;
        }

        this.state.enter(reset);
    }

    public void abort()
    {
        state.abort();
    }

    public void touchDown(float x, float y)
    {
        if (state.downInMap(x, y))
            state.touchDown();
    }

    public void touchUp(float x, float y)
    {
        if (state.upInMap(x, y))
            state.touchUp();
    }
}