From 27c4e7089df3c91f86da1ce841910a23528a0dcf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9my=20Zurcher?= Date: Fri, 10 Oct 2014 15:30:34 +0200 Subject: GameCtrl: add animationCount and setAnnimationCount(int) --- core/src/ch/asynk/tankontank/game/GameCtrl.java | 16 +++++++++++++--- 1 file changed, 13 insertions(+), 3 deletions(-) diff --git a/core/src/ch/asynk/tankontank/game/GameCtrl.java b/core/src/ch/asynk/tankontank/game/GameCtrl.java index 6202ef4..149596c 100644 --- a/core/src/ch/asynk/tankontank/game/GameCtrl.java +++ b/core/src/ch/asynk/tankontank/game/GameCtrl.java @@ -44,6 +44,8 @@ public class GameCtrl implements Disposable private GameState rotateState; private GameState animationState; + private int animationCount = 0; + private GameState state; public GameCtrl(final TankOnTank game) @@ -85,11 +87,19 @@ public class GameCtrl implements Disposable return (state != selectState); } + public void setAnimationCount(int count) + { + animationCount = count; + } + public void animationDone() { - GameState.State next = state.getNextState(); - state.setNextState(GameState.State.SELECT); - setState(next, (next == GameState.State.SELECT)); + animationCount -= 1; + if (animationCount == 0) { + GameState.State next = state.getNextState(); + state.setNextState(GameState.State.SELECT); + setState(next, (next == GameState.State.SELECT)); + } } public void setState(GameState.State state) -- cgit v1.1-2-g2b99