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-rw-r--r--TankOnTank/_glossary8
-rw-r--r--TankOnTank/_toc12
-rw-r--r--TankOnTank/action_points.md14
-rw-r--r--TankOnTank/combat.md11
-rw-r--r--TankOnTank/exit.md6
-rw-r--r--TankOnTank/facing.md7
-rw-r--r--TankOnTank/header.md4
-rw-r--r--TankOnTank/hq_activation.md10
-rw-r--r--TankOnTank/massed_activation.md6
-rw-r--r--TankOnTank/movement.md9
-rw-r--r--TankOnTank/phase.md8
-rw-r--r--TankOnTank/promotion.md6
-rw-r--r--TankOnTank/reinforcement.md7
-rw-r--r--TankOnTank/stacking.md6
-rw-r--r--TankOnTank/turn.md7
15 files changed, 121 insertions, 0 deletions
diff --git a/TankOnTank/_glossary b/TankOnTank/_glossary
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+AP : Action Point : action_points
+HQ : Head Quarter : hq_activation
+MP : Movement Point : movement
+Facing : Hexside to which points a unit : facing
+Road March : A movement that start cross and ends on road hexes : movement
+Front Arc : The 180° arc described by the facing hex and the 2 adjacent others : facing
+Line Of Sight : TODO : combat
+Range Of Fire : TODO : combat
diff --git a/TankOnTank/_toc b/TankOnTank/_toc
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+stacking
+facing
+phase
+ - turn
+ - action_points
+hq_activation
+promotion
+massed_activation
+movement
+ - reinforcement
+ - exit
+combat
diff --git a/TankOnTank/action_points.md b/TankOnTank/action_points.md
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+---
+title: Action Points
+---
+
+each unit can only move once each turn
+
+* 1 AP allows a player to :
+ * pivot and/or move 1 unit
+ * fire n units at 1 target
+ * promote 1 unit
+ * perform an HQ activation
+* 2 APs allow the Soviet player to :
+ * perform a massed activation
+
diff --git a/TankOnTank/combat.md b/TankOnTank/combat.md
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+---
+title: Combat
+---
+
+To fire at a target, a unit must have it in it's :
+
+* Front Arc
+* Range Of Fire
+* Line Of Sight
+
+...
diff --git a/TankOnTank/exit.md b/TankOnTank/exit.md
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+---
+title : Exit
+---
+
+You must spend 1 MP to exit the map.
+A unit qualifies for Road March bonus if following a road to exit.
diff --git a/TankOnTank/facing.md b/TankOnTank/facing.md
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+---
+title : Facing
+---
+
+A unit always faces an hexside and has a 180° Front Arc.
+A unit can only shoot at enemy units located in it's front arc.
+Hexes outside this arc are flank hexes.
diff --git a/TankOnTank/header.md b/TankOnTank/header.md
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+TankOnTank
+==========
+
+Tank On Tank is a low-complexity game of armored combat in the World War II.
diff --git a/TankOnTank/hq_activation.md b/TankOnTank/hq_activation.md
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+---
+title : HQ Activation
+---
+
+This activation is not allowed when entering on the map.
+The given HQ is activated for a movement.
+All unmoved adjacent units can also move for free.
+The activated HQ may stay on it's original hex.
+Another HQ can be activated for a movement this way,
+but the later does not in turn activate adjacent units.
diff --git a/TankOnTank/massed_activation.md b/TankOnTank/massed_activation.md
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+---
+title : Massed Activation
+---
+
+Perform a HQ activation on three HQ.
+Immediatly end the player's phase if the amount of available APs is excedeed.
diff --git a/TankOnTank/movement.md b/TankOnTank/movement.md
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+---
+title : Movement
+---
+
+MP cannot be saved from one turn to the other.
+Once it's movement is complete, a unit can face any direction.
+An activated unit can at least move one hex if the movement is legal.
+Woods and Town hexes cost 1 extra MP if not entering from a Road side.
+Road March : a unit can spend 1 extra MP if its movement starts on, crosses and ends on Roads hexes.
diff --git a/TankOnTank/phase.md b/TankOnTank/phase.md
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+---
+title : Phase
+---
+
+At the start of a player's phase,
+he's opponent blindy draw a Command Chit and keep it for himself.
+When the player finishes expanding the AP equal to the value of the Command Chit,
+he's opponent reveals the chit thus ends the player's turn.
diff --git a/TankOnTank/promotion.md b/TankOnTank/promotion.md
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+---
+title : Promotion
+---
+
+An eliminated HQ can replace an on map unit of the same type.
+Keep the facing, movement and fire status of the replaced unit.
diff --git a/TankOnTank/reinforcement.md b/TankOnTank/reinforcement.md
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+---
+title : Reinforcement
+---
+
+Reinforcement must be activated via APs.
+They pay their MP cost as normal.
+If they enter the map via a road they qualify for the Road March bonus.
diff --git a/TankOnTank/stacking.md b/TankOnTank/stacking.md
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+---
+title : Unit Stacking
+---
+
+Only 1 combat unit can ever be in 1 hex at a time.
+There is no moving through hexes containing units.
diff --git a/TankOnTank/turn.md b/TankOnTank/turn.md
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+---
+title : Turn
+---
+
+Each turn consists of first then second player phase.
+The scenario instructs players as to who is the first player.
+At the the end of each turn, check to see if the scenario is at an end.