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+---
+title: Action Points
+---
+
+each unit can only move once each turn
+
+* 1 AP allows a player to :
+ * pivot and/or move 1 unit
+ * fire n units at 1 target
+ * promote 1 unit
+ * perform an HQ activation
+* 2 APs allow the Soviet player to :
+ * perform a massed activation
+