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author | Jérémy Zurcher <jeremy@asynk.ch> | 2018-05-22 14:27:18 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2018-05-22 14:27:18 +0200 |
commit | ae5f16c5e140e5ae144d4df144f8f866d80f9152 (patch) | |
tree | cf443df08abba6ce40dcb185f32513eae92c7ab2 /TankOnTank/movement.md | |
parent | 78a0a89a665e29e371bce88d1313cdb3afc151af (diff) | |
download | rules-vault-ae5f16c5e140e5ae144d4df144f8f866d80f9152.zip rules-vault-ae5f16c5e140e5ae144d4df144f8f866d80f9152.tar.gz |
TankOnTank : rules cleanup
Diffstat (limited to 'TankOnTank/movement.md')
-rw-r--r-- | TankOnTank/movement.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/TankOnTank/movement.md b/TankOnTank/movement.md index b9f880f..a89cc86 100644 --- a/TankOnTank/movement.md +++ b/TankOnTank/movement.md @@ -2,6 +2,7 @@ title : Movement --- +A unit can only move once each turn. MP cannot be saved from one turn to the other. Once it's movement is complete, a unit can face any direction. An activated unit can at least move one hex if the movement is legal. |