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authorJérémy Zurcher <jeremy@asynk.ch>2018-05-22 14:27:18 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2018-05-22 14:27:18 +0200
commitae5f16c5e140e5ae144d4df144f8f866d80f9152 (patch)
treecf443df08abba6ce40dcb185f32513eae92c7ab2
parent78a0a89a665e29e371bce88d1313cdb3afc151af (diff)
downloadrules-vault-ae5f16c5e140e5ae144d4df144f8f866d80f9152.zip
rules-vault-ae5f16c5e140e5ae144d4df144f8f866d80f9152.tar.gz
TankOnTank : rules cleanup
-rw-r--r--TankOnTank/action_points.md3
-rw-r--r--TankOnTank/combat.md2
-rw-r--r--TankOnTank/facing.md1
-rw-r--r--TankOnTank/movement.md1
-rw-r--r--TankOnTank/promotion.md2
5 files changed, 5 insertions, 4 deletions
diff --git a/TankOnTank/action_points.md b/TankOnTank/action_points.md
index fedf624..b719929 100644
--- a/TankOnTank/action_points.md
+++ b/TankOnTank/action_points.md
@@ -2,8 +2,6 @@
title: Action Points
---
-each unit can only move once each turn
-
* 1 AP allows a player to :
* pivot and/or move 1 unit
* fire n units at 1 target
@@ -12,3 +10,4 @@ each unit can only move once each turn
* 2 APs allow the Soviet player to :
* perform a massed activation
+A unit can only move once and fire once each turn.
diff --git a/TankOnTank/combat.md b/TankOnTank/combat.md
index ccdc70a..6b198ee 100644
--- a/TankOnTank/combat.md
+++ b/TankOnTank/combat.md
@@ -8,4 +8,4 @@ To fire at a target, a unit must have it in it's :
* Range Of Fire
* Line Of Sight
-...
+A unit can only fire once each turn.
diff --git a/TankOnTank/facing.md b/TankOnTank/facing.md
index c4cd097..b340493 100644
--- a/TankOnTank/facing.md
+++ b/TankOnTank/facing.md
@@ -5,4 +5,5 @@ title : Facing
A unit always faces an hexside and has a 180° Front Arc.
A unit can only shoot at enemy units located in it's front arc.
Hexes outside this arc are flank hexes.
+
![facing](TankOnTank/facing.png)
diff --git a/TankOnTank/movement.md b/TankOnTank/movement.md
index b9f880f..a89cc86 100644
--- a/TankOnTank/movement.md
+++ b/TankOnTank/movement.md
@@ -2,6 +2,7 @@
title : Movement
---
+A unit can only move once each turn.
MP cannot be saved from one turn to the other.
Once it's movement is complete, a unit can face any direction.
An activated unit can at least move one hex if the movement is legal.
diff --git a/TankOnTank/promotion.md b/TankOnTank/promotion.md
index a85ec91..6dcb215 100644
--- a/TankOnTank/promotion.md
+++ b/TankOnTank/promotion.md
@@ -1,5 +1,5 @@
---
-title : Promotion
+title : Field Promotion
---
An eliminated HQ can replace an on map unit of the same type.