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author | Jérémy Zurcher <jeremy@asynk.ch> | 2018-05-21 16:45:26 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2018-05-21 16:45:26 +0200 |
commit | 55ad754dccee0b8d5eba534d7921b9957de7d0ac (patch) | |
tree | aa74a7ea4621f952315bc0957d87e9301821c3c2 /TankOnTank/movement.md | |
download | rules-vault-55ad754dccee0b8d5eba534d7921b9957de7d0ac.zip rules-vault-55ad754dccee0b8d5eba534d7921b9957de7d0ac.tar.gz |
add TankOnTank incomplete game rules
Diffstat (limited to 'TankOnTank/movement.md')
-rw-r--r-- | TankOnTank/movement.md | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/TankOnTank/movement.md b/TankOnTank/movement.md new file mode 100644 index 0000000..b9f880f --- /dev/null +++ b/TankOnTank/movement.md @@ -0,0 +1,9 @@ +--- +title : Movement +--- + +MP cannot be saved from one turn to the other. +Once it's movement is complete, a unit can face any direction. +An activated unit can at least move one hex if the movement is legal. +Woods and Town hexes cost 1 extra MP if not entering from a Road side. +Road March : a unit can spend 1 extra MP if its movement starts on, crosses and ends on Roads hexes. |