diff options
| author | Jérémy Zurcher <jeremy@asynk.ch> | 2018-05-21 16:45:26 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2018-05-21 16:45:26 +0200 | 
| commit | 55ad754dccee0b8d5eba534d7921b9957de7d0ac (patch) | |
| tree | aa74a7ea4621f952315bc0957d87e9301821c3c2 | |
| download | rules-vault-55ad754dccee0b8d5eba534d7921b9957de7d0ac.zip rules-vault-55ad754dccee0b8d5eba534d7921b9957de7d0ac.tar.gz | |
add TankOnTank incomplete game rules
| -rw-r--r-- | TankOnTank/_glossary | 8 | ||||
| -rw-r--r-- | TankOnTank/_toc | 12 | ||||
| -rw-r--r-- | TankOnTank/action_points.md | 14 | ||||
| -rw-r--r-- | TankOnTank/combat.md | 11 | ||||
| -rw-r--r-- | TankOnTank/exit.md | 6 | ||||
| -rw-r--r-- | TankOnTank/facing.md | 7 | ||||
| -rw-r--r-- | TankOnTank/header.md | 4 | ||||
| -rw-r--r-- | TankOnTank/hq_activation.md | 10 | ||||
| -rw-r--r-- | TankOnTank/massed_activation.md | 6 | ||||
| -rw-r--r-- | TankOnTank/movement.md | 9 | ||||
| -rw-r--r-- | TankOnTank/phase.md | 8 | ||||
| -rw-r--r-- | TankOnTank/promotion.md | 6 | ||||
| -rw-r--r-- | TankOnTank/reinforcement.md | 7 | ||||
| -rw-r--r-- | TankOnTank/stacking.md | 6 | ||||
| -rw-r--r-- | TankOnTank/turn.md | 7 | 
15 files changed, 121 insertions, 0 deletions
| diff --git a/TankOnTank/_glossary b/TankOnTank/_glossary new file mode 100644 index 0000000..a128b92 --- /dev/null +++ b/TankOnTank/_glossary @@ -0,0 +1,8 @@ +AP : Action Point : action_points +HQ : Head Quarter : hq_activation +MP : Movement Point : movement +Facing : Hexside to which points a unit : facing +Road March : A movement that start cross and ends on road hexes : movement +Front Arc : The 180° arc described by the facing hex and the 2 adjacent others : facing +Line Of Sight : TODO : combat +Range Of Fire : TODO : combat diff --git a/TankOnTank/_toc b/TankOnTank/_toc new file mode 100644 index 0000000..126213f --- /dev/null +++ b/TankOnTank/_toc @@ -0,0 +1,12 @@ +stacking +facing +phase +  - turn +   - action_points +hq_activation +promotion +massed_activation +movement +   - reinforcement + - exit +combat diff --git a/TankOnTank/action_points.md b/TankOnTank/action_points.md new file mode 100644 index 0000000..fedf624 --- /dev/null +++ b/TankOnTank/action_points.md @@ -0,0 +1,14 @@ +--- +title: Action Points +--- + +each unit can only move once each turn   + +* 1 AP allows a player to : +    * pivot and/or move 1 unit +    * fire n units at 1 target +    * promote 1 unit +    * perform an HQ activation +* 2 APs allow the Soviet player to : +    * perform a massed activation + diff --git a/TankOnTank/combat.md b/TankOnTank/combat.md new file mode 100644 index 0000000..ccdc70a --- /dev/null +++ b/TankOnTank/combat.md @@ -0,0 +1,11 @@ +--- +title: Combat +--- + +To fire at a target, a unit must have it in it's : + +* Front Arc +* Range Of Fire +* Line Of Sight + +... diff --git a/TankOnTank/exit.md b/TankOnTank/exit.md new file mode 100644 index 0000000..b31b14a --- /dev/null +++ b/TankOnTank/exit.md @@ -0,0 +1,6 @@ +--- +title : Exit +--- + +You must spend 1 MP to exit the map.   +A unit qualifies for Road March bonus if following a road to exit.   diff --git a/TankOnTank/facing.md b/TankOnTank/facing.md new file mode 100644 index 0000000..254677a --- /dev/null +++ b/TankOnTank/facing.md @@ -0,0 +1,7 @@ +--- +title : Facing +--- + +A unit always faces an hexside and has a 180° Front Arc.   +A unit can only shoot at enemy units located in it's front arc.   +Hexes outside this arc are flank hexes.   diff --git a/TankOnTank/header.md b/TankOnTank/header.md new file mode 100644 index 0000000..ca01df6 --- /dev/null +++ b/TankOnTank/header.md @@ -0,0 +1,4 @@ +TankOnTank +========== + +Tank On Tank is a low-complexity game of armored combat in the World War II. diff --git a/TankOnTank/hq_activation.md b/TankOnTank/hq_activation.md new file mode 100644 index 0000000..a0596b1 --- /dev/null +++ b/TankOnTank/hq_activation.md @@ -0,0 +1,10 @@ +--- +title : HQ Activation +--- + +This activation is not allowed when entering on the map.   +The given HQ is activated for a movement.   +All unmoved adjacent units can also move for free.   +The activated HQ may stay on it's original hex.   +Another HQ can be activated for a movement this way,   +but the later does not in turn activate adjacent units.   diff --git a/TankOnTank/massed_activation.md b/TankOnTank/massed_activation.md new file mode 100644 index 0000000..ccd1a37 --- /dev/null +++ b/TankOnTank/massed_activation.md @@ -0,0 +1,6 @@ +--- +title : Massed Activation +--- + +Perform a HQ activation on three HQ.   +Immediatly end the player's phase if the amount of available APs is excedeed.   diff --git a/TankOnTank/movement.md b/TankOnTank/movement.md new file mode 100644 index 0000000..b9f880f --- /dev/null +++ b/TankOnTank/movement.md @@ -0,0 +1,9 @@ +--- +title : Movement +--- + +MP cannot be saved from one turn to the other.   +Once it's movement is complete, a unit can face any direction.   +An activated unit can at least move one hex if the movement is legal.   +Woods and Town hexes cost 1 extra MP if not entering from a Road side.   +Road March : a unit can spend 1 extra MP if its movement starts on, crosses and ends on Roads hexes.   diff --git a/TankOnTank/phase.md b/TankOnTank/phase.md new file mode 100644 index 0000000..0134ae1 --- /dev/null +++ b/TankOnTank/phase.md @@ -0,0 +1,8 @@ +--- +title : Phase +--- + +At the start of a player's phase,   +he's opponent blindy draw a Command Chit and keep it for himself.     +When the player finishes expanding the AP equal to the value of the Command Chit,   +he's opponent reveals the chit thus ends the player's turn.   diff --git a/TankOnTank/promotion.md b/TankOnTank/promotion.md new file mode 100644 index 0000000..a85ec91 --- /dev/null +++ b/TankOnTank/promotion.md @@ -0,0 +1,6 @@ +--- +title : Promotion +--- + +An eliminated HQ can replace an on map unit of the same type.   +Keep the facing, movement and fire status of the replaced unit.   diff --git a/TankOnTank/reinforcement.md b/TankOnTank/reinforcement.md new file mode 100644 index 0000000..0f577a0 --- /dev/null +++ b/TankOnTank/reinforcement.md @@ -0,0 +1,7 @@ +--- +title : Reinforcement +--- + +Reinforcement must be activated via APs.   +They pay their MP cost as normal.   +If they enter the map via a road they qualify for the Road March bonus.   diff --git a/TankOnTank/stacking.md b/TankOnTank/stacking.md new file mode 100644 index 0000000..ca5788c --- /dev/null +++ b/TankOnTank/stacking.md @@ -0,0 +1,6 @@ +--- +title : Unit Stacking +--- + +Only 1 combat unit can ever be in 1 hex at a time.   +There is no moving through hexes containing units.   diff --git a/TankOnTank/turn.md b/TankOnTank/turn.md new file mode 100644 index 0000000..fb617df --- /dev/null +++ b/TankOnTank/turn.md @@ -0,0 +1,7 @@ +--- +title : Turn +--- + +Each turn consists of first then second player phase.   +The scenario instructs players as to who is the first player.   +At the the end of each turn, check to see if the scenario is at an end.   | 
