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author | Jérémy Zurcher <jeremy@asynk.ch> | 2018-05-21 16:45:26 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2018-05-21 16:45:26 +0200 |
commit | 55ad754dccee0b8d5eba534d7921b9957de7d0ac (patch) | |
tree | aa74a7ea4621f952315bc0957d87e9301821c3c2 | |
download | rules-vault-55ad754dccee0b8d5eba534d7921b9957de7d0ac.zip rules-vault-55ad754dccee0b8d5eba534d7921b9957de7d0ac.tar.gz |
add TankOnTank incomplete game rules
-rw-r--r-- | TankOnTank/_glossary | 8 | ||||
-rw-r--r-- | TankOnTank/_toc | 12 | ||||
-rw-r--r-- | TankOnTank/action_points.md | 14 | ||||
-rw-r--r-- | TankOnTank/combat.md | 11 | ||||
-rw-r--r-- | TankOnTank/exit.md | 6 | ||||
-rw-r--r-- | TankOnTank/facing.md | 7 | ||||
-rw-r--r-- | TankOnTank/header.md | 4 | ||||
-rw-r--r-- | TankOnTank/hq_activation.md | 10 | ||||
-rw-r--r-- | TankOnTank/massed_activation.md | 6 | ||||
-rw-r--r-- | TankOnTank/movement.md | 9 | ||||
-rw-r--r-- | TankOnTank/phase.md | 8 | ||||
-rw-r--r-- | TankOnTank/promotion.md | 6 | ||||
-rw-r--r-- | TankOnTank/reinforcement.md | 7 | ||||
-rw-r--r-- | TankOnTank/stacking.md | 6 | ||||
-rw-r--r-- | TankOnTank/turn.md | 7 |
15 files changed, 121 insertions, 0 deletions
diff --git a/TankOnTank/_glossary b/TankOnTank/_glossary new file mode 100644 index 0000000..a128b92 --- /dev/null +++ b/TankOnTank/_glossary @@ -0,0 +1,8 @@ +AP : Action Point : action_points +HQ : Head Quarter : hq_activation +MP : Movement Point : movement +Facing : Hexside to which points a unit : facing +Road March : A movement that start cross and ends on road hexes : movement +Front Arc : The 180° arc described by the facing hex and the 2 adjacent others : facing +Line Of Sight : TODO : combat +Range Of Fire : TODO : combat diff --git a/TankOnTank/_toc b/TankOnTank/_toc new file mode 100644 index 0000000..126213f --- /dev/null +++ b/TankOnTank/_toc @@ -0,0 +1,12 @@ +stacking +facing +phase + - turn + - action_points +hq_activation +promotion +massed_activation +movement + - reinforcement + - exit +combat diff --git a/TankOnTank/action_points.md b/TankOnTank/action_points.md new file mode 100644 index 0000000..fedf624 --- /dev/null +++ b/TankOnTank/action_points.md @@ -0,0 +1,14 @@ +--- +title: Action Points +--- + +each unit can only move once each turn + +* 1 AP allows a player to : + * pivot and/or move 1 unit + * fire n units at 1 target + * promote 1 unit + * perform an HQ activation +* 2 APs allow the Soviet player to : + * perform a massed activation + diff --git a/TankOnTank/combat.md b/TankOnTank/combat.md new file mode 100644 index 0000000..ccdc70a --- /dev/null +++ b/TankOnTank/combat.md @@ -0,0 +1,11 @@ +--- +title: Combat +--- + +To fire at a target, a unit must have it in it's : + +* Front Arc +* Range Of Fire +* Line Of Sight + +... diff --git a/TankOnTank/exit.md b/TankOnTank/exit.md new file mode 100644 index 0000000..b31b14a --- /dev/null +++ b/TankOnTank/exit.md @@ -0,0 +1,6 @@ +--- +title : Exit +--- + +You must spend 1 MP to exit the map. +A unit qualifies for Road March bonus if following a road to exit. diff --git a/TankOnTank/facing.md b/TankOnTank/facing.md new file mode 100644 index 0000000..254677a --- /dev/null +++ b/TankOnTank/facing.md @@ -0,0 +1,7 @@ +--- +title : Facing +--- + +A unit always faces an hexside and has a 180° Front Arc. +A unit can only shoot at enemy units located in it's front arc. +Hexes outside this arc are flank hexes. diff --git a/TankOnTank/header.md b/TankOnTank/header.md new file mode 100644 index 0000000..ca01df6 --- /dev/null +++ b/TankOnTank/header.md @@ -0,0 +1,4 @@ +TankOnTank +========== + +Tank On Tank is a low-complexity game of armored combat in the World War II. diff --git a/TankOnTank/hq_activation.md b/TankOnTank/hq_activation.md new file mode 100644 index 0000000..a0596b1 --- /dev/null +++ b/TankOnTank/hq_activation.md @@ -0,0 +1,10 @@ +--- +title : HQ Activation +--- + +This activation is not allowed when entering on the map. +The given HQ is activated for a movement. +All unmoved adjacent units can also move for free. +The activated HQ may stay on it's original hex. +Another HQ can be activated for a movement this way, +but the later does not in turn activate adjacent units. diff --git a/TankOnTank/massed_activation.md b/TankOnTank/massed_activation.md new file mode 100644 index 0000000..ccd1a37 --- /dev/null +++ b/TankOnTank/massed_activation.md @@ -0,0 +1,6 @@ +--- +title : Massed Activation +--- + +Perform a HQ activation on three HQ. +Immediatly end the player's phase if the amount of available APs is excedeed. diff --git a/TankOnTank/movement.md b/TankOnTank/movement.md new file mode 100644 index 0000000..b9f880f --- /dev/null +++ b/TankOnTank/movement.md @@ -0,0 +1,9 @@ +--- +title : Movement +--- + +MP cannot be saved from one turn to the other. +Once it's movement is complete, a unit can face any direction. +An activated unit can at least move one hex if the movement is legal. +Woods and Town hexes cost 1 extra MP if not entering from a Road side. +Road March : a unit can spend 1 extra MP if its movement starts on, crosses and ends on Roads hexes. diff --git a/TankOnTank/phase.md b/TankOnTank/phase.md new file mode 100644 index 0000000..0134ae1 --- /dev/null +++ b/TankOnTank/phase.md @@ -0,0 +1,8 @@ +--- +title : Phase +--- + +At the start of a player's phase, +he's opponent blindy draw a Command Chit and keep it for himself. +When the player finishes expanding the AP equal to the value of the Command Chit, +he's opponent reveals the chit thus ends the player's turn. diff --git a/TankOnTank/promotion.md b/TankOnTank/promotion.md new file mode 100644 index 0000000..a85ec91 --- /dev/null +++ b/TankOnTank/promotion.md @@ -0,0 +1,6 @@ +--- +title : Promotion +--- + +An eliminated HQ can replace an on map unit of the same type. +Keep the facing, movement and fire status of the replaced unit. diff --git a/TankOnTank/reinforcement.md b/TankOnTank/reinforcement.md new file mode 100644 index 0000000..0f577a0 --- /dev/null +++ b/TankOnTank/reinforcement.md @@ -0,0 +1,7 @@ +--- +title : Reinforcement +--- + +Reinforcement must be activated via APs. +They pay their MP cost as normal. +If they enter the map via a road they qualify for the Road March bonus. diff --git a/TankOnTank/stacking.md b/TankOnTank/stacking.md new file mode 100644 index 0000000..ca5788c --- /dev/null +++ b/TankOnTank/stacking.md @@ -0,0 +1,6 @@ +--- +title : Unit Stacking +--- + +Only 1 combat unit can ever be in 1 hex at a time. +There is no moving through hexes containing units. diff --git a/TankOnTank/turn.md b/TankOnTank/turn.md new file mode 100644 index 0000000..fb617df --- /dev/null +++ b/TankOnTank/turn.md @@ -0,0 +1,7 @@ +--- +title : Turn +--- + +Each turn consists of first then second player phase. +The scenario instructs players as to who is the first player. +At the the end of each turn, check to see if the scenario is at an end. |