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author | Jérémy Zurcher <jeremy@asynk.ch> | 2018-05-21 16:45:26 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2018-05-21 16:45:26 +0200 |
commit | 55ad754dccee0b8d5eba534d7921b9957de7d0ac (patch) | |
tree | aa74a7ea4621f952315bc0957d87e9301821c3c2 /TankOnTank/_glossary | |
download | rules-vault-55ad754dccee0b8d5eba534d7921b9957de7d0ac.zip rules-vault-55ad754dccee0b8d5eba534d7921b9957de7d0ac.tar.gz |
add TankOnTank incomplete game rules
Diffstat (limited to 'TankOnTank/_glossary')
-rw-r--r-- | TankOnTank/_glossary | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/TankOnTank/_glossary b/TankOnTank/_glossary new file mode 100644 index 0000000..a128b92 --- /dev/null +++ b/TankOnTank/_glossary @@ -0,0 +1,8 @@ +AP : Action Point : action_points +HQ : Head Quarter : hq_activation +MP : Movement Point : movement +Facing : Hexside to which points a unit : facing +Road March : A movement that start cross and ends on road hexes : movement +Front Arc : The 180° arc described by the facing hex and the 2 adjacent others : facing +Line Of Sight : TODO : combat +Range Of Fire : TODO : combat |