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# godot-hexgrid
is a [godot](https://godotengine.org/) based framework to build classical hex boardgames.
code is based on [gdx-boardgame](https://github.com/jeremyz/gdx-boardgame),
which is based on [rustanddust](https://github.com/jeremyz/rustanddust).
base map made with [gimp](https://www.gimp.org) and my plugin [hexmap](https://github.com/jeremyz/hexmap)
## features
- [x] Distance
- [x] Adjacents
- [x] 3D Line Of Sight
- [x] Reachable Tiles ::: BFS
- [x] Shortest Path ::: A*
- [ ] Range Of Influence (LOS - Fire Power)
- [ ] Battle lines (Kruskal + farthest apart units are the flank units)
## screenshots
![Line Of Sight](data/los.gif)
![Possible Move - Shortest Path](data/move.gif)
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