# godot-hexgrid is a [godot](https://godotengine.org/) based framework to build classical hex boardgames. code is based on [gdx-boardgame](https://github.com/jeremyz/gdx-boardgame), which is based on [rustanddust](https://github.com/jeremyz/rustanddust). base map made with [gimp](https://www.gimp.org) and my plugin [hexmap](https://github.com/jeremyz/hexmap) ## features - [x] Distance - [x] Adjacents - [x] 3D Line Of Sight - [x] Reachable Tiles ::: BFS - [x] Shortest Path ::: A* - [ ] Range Of Influence (LOS - Fire Power) - [ ] Battle lines (Kruskal + farthest apart units are the flank units) ## screenshots ![Line Of Sight](data/los.gif) ![Possible Move - Shortest Path](data/move.gif)