diff options
Diffstat (limited to 'HexBoard.gd')
-rw-r--r-- | HexBoard.gd | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/HexBoard.gd b/HexBoard.gd index 0bc6fa1..ab52dd6 100644 --- a/HexBoard.gd +++ b/HexBoard.gd @@ -92,6 +92,36 @@ func opposite(o : int) -> int: if o <= Orientation.NW: return o << 4 return o >> 4 +# return the Orientation given to distant Tiles +# Orientation is combined in case of diagonals +func distant_orientation(from : Tile, to : Tile) -> int: + var a : float = rad2deg((to.position - from.position).angle()) + if a < 0: a += 360 + a = int(a * 10) / 10.0 + for k in angles.keys(): + var z : int = angles[k] + if a >= (z + 30 - DEGREE_ADJ) and a <= (z + 30 + DEGREE_ADJ): + # diagonal + var p : int = k >> 1 + if p == 0: p = Orientation.SE + if not angles.has(p): return k | p >> 1 # v : N S and not v : W E + else: return (k | p) + elif (z == 30 and (a < DEGREE_ADJ or a > 360 - DEGREE_ADJ)): + return Orientation.NE | Orientation.SE + elif a >= (z - 30) and a <= (z + 30): + return k + if angles.has(Orientation.E) and a > 330 and a <= 360: + return Orientation.E + return -1 + +# return the opposite of a possibly combined given Orientation +func distant_opposite(o : int) -> int: + var r : int = 0 + for k in angles.keys(): + if (k & o) == k: + r |= opposite(k) + return r + # return the key of a given col;row coordinate func key(coords : Vector2) -> int: if not is_on_map(coords): return -1 @@ -468,3 +498,28 @@ func shortest_path(piece : Piece, from : Tile, to : Tile, tiles : Array) -> int t = t.parent tiles.push_front(from) return tiles.size() + +func range_of_influence(piece : Piece, from : Tile, category : int, tiles : Array) -> int: + tiles.clear() + var max_range : int = piece.max_range_of_fire(category, from) + if not is_on_map(from.coords): return 0 + var tmp : Array = [] + search_count += 1 + from.search_count = search_count + stack.push_back(from) + while(not stack.empty()): + var src : Tile = stack.pop_back() + # warning-ignore:return_value_discarded + build_adjacents(src.coords) + for dst in adjacents: + if not dst.on_board: continue + if dst.search_count == search_count: continue + dst.search_count = search_count + var d : int = int(distance(from.coords, dst.coords, false)) + if d > max_range: continue + if line_of_sight(from.coords, dst.coords, tmp).x != -1: continue + var o : int = distant_orientation(from, dst) + dst.f = piece.volume_of_fire(category, d, from, o, dst, distant_opposite(o)) + stack.push_back(dst) + tiles.append(dst) + return tiles.size() |