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-rw-r--r--HexBoard.gd55
1 files changed, 55 insertions, 0 deletions
diff --git a/HexBoard.gd b/HexBoard.gd
index 0bc6fa1..ab52dd6 100644
--- a/HexBoard.gd
+++ b/HexBoard.gd
@@ -92,6 +92,36 @@ func opposite(o : int) -> int:
if o <= Orientation.NW: return o << 4
return o >> 4
+# return the Orientation given to distant Tiles
+# Orientation is combined in case of diagonals
+func distant_orientation(from : Tile, to : Tile) -> int:
+ var a : float = rad2deg((to.position - from.position).angle())
+ if a < 0: a += 360
+ a = int(a * 10) / 10.0
+ for k in angles.keys():
+ var z : int = angles[k]
+ if a >= (z + 30 - DEGREE_ADJ) and a <= (z + 30 + DEGREE_ADJ):
+ # diagonal
+ var p : int = k >> 1
+ if p == 0: p = Orientation.SE
+ if not angles.has(p): return k | p >> 1 # v : N S and not v : W E
+ else: return (k | p)
+ elif (z == 30 and (a < DEGREE_ADJ or a > 360 - DEGREE_ADJ)):
+ return Orientation.NE | Orientation.SE
+ elif a >= (z - 30) and a <= (z + 30):
+ return k
+ if angles.has(Orientation.E) and a > 330 and a <= 360:
+ return Orientation.E
+ return -1
+
+# return the opposite of a possibly combined given Orientation
+func distant_opposite(o : int) -> int:
+ var r : int = 0
+ for k in angles.keys():
+ if (k & o) == k:
+ r |= opposite(k)
+ return r
+
# return the key of a given col;row coordinate
func key(coords : Vector2) -> int:
if not is_on_map(coords): return -1
@@ -468,3 +498,28 @@ func shortest_path(piece : Piece, from : Tile, to : Tile, tiles : Array) -> int
t = t.parent
tiles.push_front(from)
return tiles.size()
+
+func range_of_influence(piece : Piece, from : Tile, category : int, tiles : Array) -> int:
+ tiles.clear()
+ var max_range : int = piece.max_range_of_fire(category, from)
+ if not is_on_map(from.coords): return 0
+ var tmp : Array = []
+ search_count += 1
+ from.search_count = search_count
+ stack.push_back(from)
+ while(not stack.empty()):
+ var src : Tile = stack.pop_back()
+ # warning-ignore:return_value_discarded
+ build_adjacents(src.coords)
+ for dst in adjacents:
+ if not dst.on_board: continue
+ if dst.search_count == search_count: continue
+ dst.search_count = search_count
+ var d : int = int(distance(from.coords, dst.coords, false))
+ if d > max_range: continue
+ if line_of_sight(from.coords, dst.coords, tmp).x != -1: continue
+ var o : int = distant_orientation(from, dst)
+ dst.f = piece.volume_of_fire(category, d, from, o, dst, distant_opposite(o))
+ stack.push_back(dst)
+ tiles.append(dst)
+ return tiles.size()