diff options
| -rw-r--r-- | HexMap.gd | 13 | 
1 files changed, 9 insertions, 4 deletions
| @@ -137,7 +137,12 @@ func _key(x : int, y : int) -> int:  	return i  # build the 6 adjacent Tiles of a Tile given by it's col;row coordinates -func build_adjacents(coords : Vector2) -> Array: +func adjacents_of(tile : Tile, tiles : Array) -> void: +	_build_adjacents(tile.coords) +	tiles.clear() +	for t in adjacents: tiles.append(t) + +func _build_adjacents(coords : Vector2) -> Array:  	adjacents.clear()  	coords.x += 1  	adjacents.append(get_tile(coords)) @@ -422,7 +427,7 @@ func possible_moves(piece : Piece, from : Tile, tiles : Array) -> int:  		var src : Tile = stack.pop_back()  		if (src.acc + (road_march_bonus if src.road_march else 0)) <= 0: continue  		# warning-ignore:return_value_discarded -		build_adjacents(src.coords) +		_build_adjacents(src.coords)  		for dst in adjacents:  			if not dst.on_map: continue  			var o : int = to_orientation(angle(src, dst)) @@ -462,7 +467,7 @@ func shortest_path(piece : Piece, from : Tile,  to : Tile, tiles : Array) -> int  		var src : Tile = stack.pop_back()  		if (src == to): break  		# warning-ignore:return_value_discarded -		build_adjacents(src.coords) +		_build_adjacents(src.coords)  		for dst in adjacents:  			if not dst.on_map: continue  			var o : int = to_orientation(angle(src, dst)) @@ -511,7 +516,7 @@ func range_of_influence(piece : Piece, from : Tile, category : int, tiles : Arra  	while(not stack.empty()):  		var src : Tile = stack.pop_back()  		# warning-ignore:return_value_discarded -		build_adjacents(src.coords) +		_build_adjacents(src.coords)  		for dst in adjacents:  			if not dst.on_map: continue  			if dst.search_count == search_count: continue | 
