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authorJérémy Zurcher <jeremy@asynk.ch>2020-07-20 12:36:27 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2020-07-20 12:36:27 +0200
commitc0924bec8e498187256d5dff0b3d0e8a6f40f36c (patch)
treeb790029446758affa7486bf14b0cd3b3f5447cfa /Tile.gd
parent89723ca94bd21f1ae14592a682e9c0e5c5f04a74 (diff)
downloadgodot-hexgrid-c0924bec8e498187256d5dff0b3d0e8a6f40f36c.zip
godot-hexgrid-c0924bec8e498187256d5dff0b3d0e8a6f40f36c.tar.gz
Tile.on_board -> Tile.on_map
Diffstat (limited to 'Tile.gd')
-rw-r--r--Tile.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/Tile.gd b/Tile.gd
index a3285e5..68627f4 100644
--- a/Tile.gd
+++ b/Tile.gd
@@ -5,7 +5,7 @@ class_name Tile, "res://godot/Tile.png"
var coords : Vector2
var blocked : bool
-var on_board : bool = false
+var on_map : bool = false
var acc : int
var f : float
@@ -16,7 +16,7 @@ var search_count : int
func configure(p : Vector2, c: Vector2, o :Array) -> void:
position = p
coords = c
- on_board = true
+ on_map = true
for t in o:
var s :Sprite = Sprite.new()
s.texture = load(t)