diff options
-rw-r--r-- | HexBoard.gd | 10 | ||||
-rw-r--r-- | Tile.gd | 4 |
2 files changed, 7 insertions, 7 deletions
diff --git a/HexBoard.gd b/HexBoard.gd index ab52dd6..c883061 100644 --- a/HexBoard.gd +++ b/HexBoard.gd @@ -316,7 +316,7 @@ func _diagonal_los(p0 : Vector2, p1 : Vector2, flat : bool, q13 : bool, tiles : else: x += dx # right var q : Vector2 = Vector2(x, y) var t : Tile = get_tile(q) - if t.on_board: + if t.on_map: tiles.append(t) t.blocked = los_blocked if t.block_los(from, to, d, distance(p0, q)): @@ -331,7 +331,7 @@ func _diagonal_los(p0 : Vector2, p1 : Vector2, flat : bool, q13 : bool, tiles : if not q13: x -= dx q = Vector2(x, y) t = get_tile(q) - if t.on_board: + if t.on_map: tiles.append(t) t.blocked = los_blocked if t.block_los(from, to, d, distance(p0, q)): @@ -423,7 +423,7 @@ func possible_moves(piece : Piece, from : Tile, tiles : Array) -> int: # warning-ignore:return_value_discarded build_adjacents(src.coords) for dst in adjacents: - if not dst.on_board: continue + if not dst.on_map: continue var o : int = to_orientation(angle(src, dst)) var cost : int = piece.move_cost(src, dst, o) if (cost == -1): continue # impracticable @@ -463,7 +463,7 @@ func shortest_path(piece : Piece, from : Tile, to : Tile, tiles : Array) -> int # warning-ignore:return_value_discarded build_adjacents(src.coords) for dst in adjacents: - if not dst.on_board: continue + if not dst.on_map: continue var o : int = to_orientation(angle(src, dst)) var cost : int = piece.move_cost(src, dst, o) if (cost == -1): continue # impracticable @@ -512,7 +512,7 @@ func range_of_influence(piece : Piece, from : Tile, category : int, tiles : Arra # warning-ignore:return_value_discarded build_adjacents(src.coords) for dst in adjacents: - if not dst.on_board: continue + if not dst.on_map: continue if dst.search_count == search_count: continue dst.search_count = search_count var d : int = int(distance(from.coords, dst.coords, false)) @@ -5,7 +5,7 @@ class_name Tile, "res://godot/Tile.png" var coords : Vector2 var blocked : bool -var on_board : bool = false +var on_map : bool = false var acc : int var f : float @@ -16,7 +16,7 @@ var search_count : int func configure(p : Vector2, c: Vector2, o :Array) -> void: position = p coords = c - on_board = true + on_map = true for t in o: var s :Sprite = Sprite.new() s.texture = load(t) |