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package ch.asynk.zproject;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.math.Rectangle;
import ch.asynk.zproject.engine.ui.Button;
import ch.asynk.zproject.engine.ui.Patch;
import ch.asynk.zproject.engine.ui.Alignment;
import ch.asynk.zproject.engine.ui.Root;
import ch.asynk.zproject.engine.Touchable;
public class GameHud implements Disposable, Touchable
{
private final Rectangle rect;
private final Sprite corner;
private final Root root;
private final Button hello;
private final Button next;
public GameHud(final Assets assets)
{
this.corner = new Sprite(assets.getTexture(assets.CORNER));
this.rect = new Rectangle(0, 0, 0 ,0);
this.root = new Root(2);
this.root.setPadding(30);
this.hello = new Button(assets.getFont(assets.FONT_25), assets.getNinePatch(assets.PATCH, 23, 23, 23 ,23), 10, 15);
this.hello.write("Hello");
this.root.add(this.hello);
this.next = new Button(assets.getFont(assets.FONT_25), assets.getNinePatch(assets.PATCH, 23, 23, 23 ,23), 20, 0);
this.next.write("NEXT");
this.next.setPosition(100, 100);
this.root.add(this.next);
}
@Override public void dispose()
{
corner.getTexture().dispose();
}
@Override public boolean touch(float x, float y)
{
if (rect.contains(x, y)) {
if (root.touch(x, y)) {
ZProject.debug("GameHud", String.format("touchDown : %f %f", x, y));
return true;
}
}
return false;
}
public void resize(float width, float height)
{
rect.set(0, 0, width, height);
this.root.resize(width, height);
}
public void draw(Batch batch)
{
drawButtons(batch);
drawCorners(batch);
}
public void drawCorners(Batch batch)
{
float right = rect.x + rect.width - corner.getWidth();
float top = rect.y + rect.height - corner.getHeight();
corner.setRotation(0);
corner.setPosition(rect.x, top);
corner.draw(batch);
corner.setRotation(90);
corner.setPosition(rect.x, rect.y);
corner.draw(batch);
corner.setRotation(180);
corner.setPosition(right, rect.y);
corner.draw(batch);
corner.setPosition(right, top);
corner.setRotation(270);
corner.draw(batch);
}
private void drawButtons(Batch batch)
{
hello.setAlignment(Alignment.TOP_LEFT);
hello.setLabelAlignment(Alignment.BOTTOM_CENTER);
hello.update();
root.draw(batch);
drawHello(batch, Alignment.TOP_CENTER, Alignment.BOTTOM_RIGHT);
drawHello(batch, Alignment.TOP_RIGHT, Alignment.TOP_LEFT);
drawHello(batch, Alignment.MIDDLE_LEFT, Alignment.TOP_CENTER);
drawHello(batch, Alignment.MIDDLE_CENTER, Alignment.TOP_RIGHT);
drawHello(batch, Alignment.MIDDLE_RIGHT, Alignment.MIDDLE_LEFT);
drawHello(batch, Alignment.BOTTOM_LEFT, Alignment.MIDDLE_CENTER);
drawHello(batch, Alignment.BOTTOM_CENTER, Alignment.MIDDLE_RIGHT);
drawHello(batch, Alignment.BOTTOM_RIGHT, Alignment.BOTTOM_LEFT);
}
private void drawHello(Batch batch, Alignment alignment1, Alignment alignment2)
{
hello.setAlignment(alignment1);
hello.setLabelAlignment(alignment2);
hello.update();
hello.draw(batch);
}
public void drawDebug(ShapeRenderer debugShapes)
{
root.drawDebug(debugShapes);
}
}
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