package ch.asynk.zproject; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.math.Rectangle; import ch.asynk.zproject.engine.ui.Button; import ch.asynk.zproject.engine.ui.Patch; import ch.asynk.zproject.engine.ui.Alignment; import ch.asynk.zproject.engine.ui.Root; import ch.asynk.zproject.engine.Touchable; public class GameHud implements Disposable, Touchable { private final Rectangle rect; private final Sprite corner; private final Root root; private final Button hello; private final Button next; public GameHud(final Assets assets) { this.corner = new Sprite(assets.getTexture(assets.CORNER)); this.rect = new Rectangle(0, 0, 0 ,0); this.root = new Root(2); this.root.setPadding(30); this.hello = new Button(assets.getFont(assets.FONT_25), assets.getNinePatch(assets.PATCH, 23, 23, 23 ,23), 10, 15); this.hello.write("Hello"); this.root.add(this.hello); this.next = new Button(assets.getFont(assets.FONT_25), assets.getNinePatch(assets.PATCH, 23, 23, 23 ,23), 20, 0); this.next.write("NEXT"); this.next.setPosition(100, 100); this.root.add(this.next); } @Override public void dispose() { corner.getTexture().dispose(); } @Override public boolean touch(float x, float y) { if (rect.contains(x, y)) { if (root.touch(x, y)) { ZProject.debug("GameHud", String.format("touchDown : %f %f", x, y)); return true; } } return false; } public void resize(float width, float height) { rect.set(0, 0, width, height); this.root.resize(width, height); } public void draw(Batch batch) { drawButtons(batch); drawCorners(batch); } public void drawCorners(Batch batch) { float right = rect.x + rect.width - corner.getWidth(); float top = rect.y + rect.height - corner.getHeight(); corner.setRotation(0); corner.setPosition(rect.x, top); corner.draw(batch); corner.setRotation(90); corner.setPosition(rect.x, rect.y); corner.draw(batch); corner.setRotation(180); corner.setPosition(right, rect.y); corner.draw(batch); corner.setPosition(right, top); corner.setRotation(270); corner.draw(batch); } private void drawButtons(Batch batch) { hello.setAlignment(Alignment.TOP_LEFT); hello.setLabelAlignment(Alignment.BOTTOM_CENTER); hello.update(); root.draw(batch); drawHello(batch, Alignment.TOP_CENTER, Alignment.BOTTOM_RIGHT); drawHello(batch, Alignment.TOP_RIGHT, Alignment.TOP_LEFT); drawHello(batch, Alignment.MIDDLE_LEFT, Alignment.TOP_CENTER); drawHello(batch, Alignment.MIDDLE_CENTER, Alignment.TOP_RIGHT); drawHello(batch, Alignment.MIDDLE_RIGHT, Alignment.MIDDLE_LEFT); drawHello(batch, Alignment.BOTTOM_LEFT, Alignment.MIDDLE_CENTER); drawHello(batch, Alignment.BOTTOM_CENTER, Alignment.MIDDLE_RIGHT); drawHello(batch, Alignment.BOTTOM_RIGHT, Alignment.BOTTOM_LEFT); } private void drawHello(Batch batch, Alignment alignment1, Alignment alignment2) { hello.setAlignment(alignment1); hello.setLabelAlignment(alignment2); hello.update(); hello.draw(batch); } public void drawDebug(ShapeRenderer debugShapes) { root.drawDebug(debugShapes); } }