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package ch.asynk.gdx.boardgame.ui;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.NinePatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Rectangle;
public class Button extends Patch
{
protected Label label;
protected float spacing; // label is aligned within spacing frame;
public Button(BitmapFont font, NinePatch patch)
{
this(font, patch, 0);
}
public Button(BitmapFont font, NinePatch patch, float padding)
{
this(font, patch, padding, 0);
}
public Button(BitmapFont font, NinePatch patch, float padding, float spacing)
{
super(patch);
this.padding = padding;
this.spacing = spacing;
this.label = new Label(font);
this.label.setParent(this, Alignment.MIDDLE_CENTER);
}
public void write(String text)
{
label.write(text);
taint();
}
public void setLabelAlignment(Alignment alignment)
{
label.setAlignment(alignment);
}
@Override public void computeDimensions()
{
label.computeDimensions();
float dd = 2 * (padding + spacing);
rect.width = label.getWidth() + dd;
rect.height = label.getHeight() + dd;
}
@Override public void computeGeometry(Rectangle area, boolean resized)
{
super.computeGeometry(area, resized);
label.computeGeometry(innerRect, resized);
}
@Override public void drawReal(Batch batch)
{
super.drawReal(batch);
label.draw(batch);
}
@Override public void drawDebug(ShapeRenderer shapeRenderer)
{
super.drawDebug(shapeRenderer);
label.drawDebug(shapeRenderer);
}
}
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