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2020-05-31BoardScreen : clean up touch managementJérémy Zurcher1-24/+31
2020-05-31BoardScreen : support drag&dropJérémy Zurcher1-10/+48
2020-05-31AbstractScreen : support touchUp(…)Jérémy Zurcher5-12/+26
2020-05-31Camera : fix translateJérémy Zurcher1-2/+2
2020-05-29remove useless importJérémy Zurcher2-2/+0
2020-05-25BoardScreen : show adjacent on reset, do not crashJérémy Zurcher1-1/+4
2020-05-19UIScreen : improve container testsJérémy Zurcher1-12/+17
2020-05-18ui : support Container.Pack.BEGIN/ENDJérémy Zurcher1-7/+23
2020-05-18ui : showcase containerJérémy Zurcher1-18/+66
2020-05-17UI : computeGeometry is called from Root before drawing if dirty or resizedJérémy Zurcher1-10/+11
2020-05-15UI : computeDimensons()+computePosition() -> computeGeometry(rect)Jérémy Zurcher1-11/+9
2020-05-14 UI : introduce abstract Element.drawReal(batch)Jérémy Zurcher1-5/+3
2020-05-14UI : tainted -> dirty + audit clean up allJérémy Zurcher1-1/+2
2020-01-23assets : add dot.png for adjacents testJérémy Zurcher1-2/+2
2020-01-23TileStorage -> tilestorages/TileStorageJérémy Zurcher1-1/+1
2020-01-23BoardScreen : implement adjacents testJérémy Zurcher1-0/+50
2020-01-23Board : extends TileKeyGeneratorJérémy Zurcher1-1/+1
2020-01-23Piece : add angleCorrection, fix boards anglesJérémy Zurcher2-0/+2
2020-01-21Board : add size() and getIdx(int, int)Jérémy Zurcher1-1/+1
2020-01-21AnimationsScreen : show PathJérémy Zurcher1-1/+6
2020-01-21Board : add boolean isOnBoard(int, int)Jérémy Zurcher2-12/+14
2019-12-27ui : Assembly is dead, Element swallows touch() that now returns ElementJérémy Zurcher3-7/+7
2019-12-26ui : add Sizing, final computeGeometry() calls computeDimensions() and ↵Jérémy Zurcher1-9/+14
computePosition()
2019-12-18UiScreen : add Scrollable testJérémy Zurcher1-16/+18
2019-12-18UiScreen : set ui.Scissors readyJérémy Zurcher2-0/+4
2019-12-18UiScreen : implement onDragged(...)Jérémy Zurcher2-4/+9
2019-12-18ui.List : follow taint() computeGeometry() logicJérémy Zurcher1-0/+1
2019-12-18test : add ui.List testJérémy Zurcher2-16/+113
2019-12-17MenuScreen : use getInnerTop() and getInnerRight()Jérémy Zurcher1-2/+2
2019-12-17test : set animate(), draw() and drawDebug() on each ScreenJérémy Zurcher5-27/+53
2019-12-17UiScreen : implement drawDebug enabled with AbstractScreen.DEBUGJérémy Zurcher2-0/+23
2019-12-17test : fix OrthographicCamera usage and Root resizingJérémy Zurcher4-27/+7
2019-12-17test : rewrite UiScreen, do not reuse one ButtonJérémy Zurcher1-30/+55
2019-12-03Board : implements distance for Hex and Square boardsJérémy Zurcher1-0/+8
2019-11-30add assets directory to resources to not have to change the working directorySimonIT1-0/+1
2019-11-26fix wrong taskSimonIT1-1/+1
2019-11-26Add gwt compatibilitySimonIT1-0/+1
2019-01-15AnimationsScreen : test burst fire animationJérémy Zurcher1-23/+33
2019-01-15Assets : update, add engineer with png and ogg, ttfJérémy Zurcher1-2/+14
2018-12-07AnimationScreen : test looping sound in MoveAnimationJérémy Zurcher2-1/+4
2018-11-24Dice : add roll soundJérémy Zurcher3-18/+25
2018-11-23add Dice : demo predictible dice rollJérémy Zurcher3-1/+98
2018-11-23FramedSprite : add x,y,a .. varsJérémy Zurcher1-4/+4
2018-11-22AnimationScreen : test sounds in ShellFireAnimationJérémy Zurcher2-2/+13
2018-11-20AnimationsScreen : demo ShellFireAnimation configurationsJérémy Zurcher1-3/+6
2018-11-20AnimationsScreen : demo ShellFireAnimationJérémy Zurcher1-0/+14
2018-11-20Assets : add shell_fire.png and explosions.pngJérémy Zurcher1-0/+6
2018-11-18AnimationsScreen : use AnimationBatch and FadeAnimationJérémy Zurcher1-5/+31
2018-11-15Animation : add public default void draw(Batch) { }Jérémy Zurcher1-2/+3
animations draw there internal textures, apply modifications on pieces, but do not draw them themselves.
2018-10-18AnimationScreen : use Tile Overlay on MoveAnimationJérémy Zurcher1-2/+15