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author | Jérémy Zurcher <jeremy@asynk.ch> | 2019-01-15 17:43:51 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2019-01-15 17:43:51 +0100 |
commit | c644272e3be0c8e2a3b04595ec2249ed4e76e56e (patch) | |
tree | 465367e4859052147b7666739d862071f28554bc /test | |
parent | dd4883bd3896b3d23bd7d489868c54ac7c2f7013 (diff) | |
download | gdx-boardgame-c644272e3be0c8e2a3b04595ec2249ed4e76e56e.zip gdx-boardgame-c644272e3be0c8e2a3b04595ec2249ed4e76e56e.tar.gz |
AnimationsScreen : test burst fire animation
Diffstat (limited to 'test')
-rw-r--r-- | test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java | 56 |
1 files changed, 33 insertions, 23 deletions
diff --git a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java index 1d913c6..8deefa5 100644 --- a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java +++ b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java @@ -20,7 +20,7 @@ import ch.asynk.gdx.boardgame.animations.BounceAnimation; import ch.asynk.gdx.boardgame.animations.DelayAnimation; import ch.asynk.gdx.boardgame.animations.FadeAnimation; import ch.asynk.gdx.boardgame.animations.MoveAnimation; -import ch.asynk.gdx.boardgame.animations.ShellFireAnimation; +import ch.asynk.gdx.boardgame.animations.FireAnimation; public class AnimationsScreen extends AbstractScreen { @@ -28,6 +28,7 @@ public class AnimationsScreen extends AbstractScreen private final Piece panzer; private final Piece other0; private final Piece other1; + private final Piece other2; private final Dice dice; private final Camera cam; private final Board board; @@ -42,11 +43,10 @@ public class AnimationsScreen extends AbstractScreen this.board = BoardFactory.getBoard(BoardFactory.BoardType.HEX, 110, 50, 103, BoardFactory.BoardOrientation.VERTICAL); this.camera = this.cam = new Camera(10, map.getWidth(), map.getHeight(), 1.0f, 0.3f, false); - this.panzer = getPiece(app, 7, 4, Orientation.NW); - this.other0 = getPiece(app, 9, 5, Orientation.SW); - this.other1 = getPiece(app, 3, 1, Orientation.NE); - this.other0.setAlpha(0f); - this.other1.setAlpha(0f); + this.panzer = getPiece(app, 7, 4, Orientation.NW, app.assets.PANZER, 1f); + this.other0 = getPiece(app, 9, 5, Orientation.SW, app.assets.PANZER, 0f); + this.other1 = getPiece(app, 3, 1, Orientation.NE, app.assets.PANZER, 0f); + this.other2 = getPiece(app, 7, 5, Orientation.SE, app.assets.ENGINEER, 0f); this.dice = getDice(app, 6, 1, 1); this.dice.rollTo(6); @@ -57,35 +57,42 @@ public class AnimationsScreen extends AbstractScreen path = buildPath(app); AnimationBatch batch; - ShellFireAnimation.register("cfg0", 1f, 66f, 400f, 1.3f, 1f, + FireAnimation.register("mgun0", 11, 0.1f, 0.7f, 30f, 150f, 1.3f, 0f, + app.assets.getTexture(app.assets.GUN_FIRE), 8, 1, + null, 0, 0, + app.assets.getSound(app.assets.GUN_FIRE_SND), + null); + FireAnimation.register("shell0", 1, 0, 1f, 66f, 400f, 1.3f, 1f, app.assets.getTexture(app.assets.SHELL_FIRE), 8, 1, app.assets.getTexture(app.assets.EXPLOSIONS), 8, 16, app.assets.getSound(app.assets.SHELL_FIRE_SND), app.assets.getSound(app.assets.EXPLOSION_SND)); - ShellFireAnimation.register("cfg1", .5f, 11f, 500f, .8f, 1f, + FireAnimation.register("shell1", 1, 0, .5f, 11f, 500f, .8f, 1f, app.assets.getTexture(app.assets.SHELL_FIRE), 8, 1, app.assets.getTexture(app.assets.EXPLOSIONS), 8, 16, app.assets.getSound(app.assets.SHELL_FIRE_SND), app.assets.getSound(app.assets.EXPLOSION_SND)); animations = AnimationSequence.obtain(10); - animations.add(BounceAnimation.obtain(panzer, 2f, 3f, -1)); - animations.add(DelayAnimation.obtain(1f)); - animations.add(MoveAnimation.obtain(panzer, path, 2f, app.assets.getSound(app.assets.TANK_MOVE_SND), (p,path) -> { + animations.add(BounceAnimation.obtain(panzer, 1f, 3f, -1)); + animations.add(DelayAnimation.obtain(.5f)); + animations.add(MoveAnimation.obtain(panzer, path, 2.5f, app.assets.getSound(app.assets.TANK_MOVE_SND), (p,path) -> { Tile from = path.from(); Tile to = path.to(); System.err.println(String.format("%s -> %s", from, to)); from.enableOverlay(2, false); if (to != null) to.enableOverlay(2, true); })); - batch = AnimationBatch.obtain(2); - batch.add(FadeAnimation.obtain(other0, 0f, 1f, 1f)); - batch.add(FadeAnimation.obtain(other1, 0f, 1f, 1f)); + batch = AnimationBatch.obtain(3); + batch.add(FadeAnimation.obtain(other0, 0f, 1f, .5f)); + batch.add(FadeAnimation.obtain(other1, 0f, 1f, .5f)); + batch.add(FadeAnimation.obtain(other2, 0f, 1f, .5f)); animations.add(batch); animations.add(getFireAnimationBatch()); - batch = AnimationBatch.obtain(2); - batch.add(FadeAnimation.obtain(other0, 1f, 0f, 1f)); - batch.add(FadeAnimation.obtain(other1, 1f, 0f, 1f)); + batch = AnimationBatch.obtain(3); + batch.add(FadeAnimation.obtain(other0, 1f, 0f, .5f)); + batch.add(FadeAnimation.obtain(other1, 1f, 0f, .5f)); + batch.add(FadeAnimation.obtain(other2, 1f, 0f, .5f)); animations.add(batch); } @@ -100,13 +107,14 @@ public class AnimationsScreen extends AbstractScreen return d; } - private Piece getPiece(final GdxBoardTest app, int col, int row, Orientation o) + private Piece getPiece(final GdxBoardTest app, int col, int row, Orientation o, String rsc, float a) { - Piece p = new Piece(app.assets.getTexture(app.assets.PANZER)); + Piece p = new Piece(app.assets.getTexture(rsc)); Vector2 v = new Vector2(); this.board.centerOf(col, row, v); p.centerOn(v.x, v.y); p.setRotation(o.r()); + p.setAlpha(a); return p; } @@ -142,15 +150,16 @@ public class AnimationsScreen extends AbstractScreen private AnimationBatch getFireAnimationBatch() { - AnimationBatch batch = AnimationBatch.obtain(2); - batch.add(ShellFireAnimation.obtain("cfg0", other0, panzer)); - batch.add(ShellFireAnimation.obtain("cfg1", other1, panzer)); + AnimationBatch batch = AnimationBatch.obtain(3); + batch.add(FireAnimation.obtain("shell0", other0, panzer)); + batch.add(FireAnimation.obtain("shell1", other1, panzer)); + batch.add(FireAnimation.obtain("mgun0", other2, panzer)); return batch; } @Override public void dispose() { - ShellFireAnimation.free(); + FireAnimation.free(); animations.dispose(); super.dispose(); } @@ -185,6 +194,7 @@ public class AnimationsScreen extends AbstractScreen panzer.draw(batch); other0.draw(batch); other1.draw(batch); + other2.draw(batch); dice.draw(batch); animations.draw(batch); batch.end(); |