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gdx-boardgame
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a framework to build libgdx based boardgames
Jérémy Zurcher
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test
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ch
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asynk
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gdx
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boardgame
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2018-10-18
AnimationsScre : use MoveAnimation.onTileChange(…) callback
Jérémy Zurcher
1
-1
/
+1
2018-10-17
AnimationScreen : test MoveAnimation
Jérémy Zurcher
1
-0
/
+34
2018-10-16
AnimationsScreen : follow the white rabbit
Jérémy Zurcher
1
-3
/
+3
2018-10-14
animations : clean up
Jérémy Zurcher
1
-1
/
+1
2018-10-13
AnimationsScreen : get rid of state, use AnimationSequence
Jérémy Zurcher
1
-32
/
+16
2018-10-11
BounceAnimation : support optional rotation movement
Jérémy Zurcher
1
-1
/
+1
2018-10-10
BoardScreen,AnimationScreen : use Orientation
Jérémy Zurcher
2
-3
/
+11
2018-10-09
use pieces/Piece
Jérémy Zurcher
2
-15
/
+3
2018-10-09
assets : switch from sherman.png to panzer.png
Jérémy Zurcher
5
-21
/
+21
2018-10-08
AnimationsScreen : demo BounceAnimation
Jérémy Zurcher
2
-32
/
+30
2018-10-08
AbstractScreen : the screen set the glViewport at construction
Jérémy Zurcher
1
-0
/
+3
2018-10-08
Revert "BoardScreen : be sure to reset glViewport when exiting"
Jérémy Zurcher
1
-1
/
+0
2018-10-08
ch.asynk.gdx.boardgame.board -> ch.asynk.gdx.boardgame.boards
Jérémy Zurcher
2
-4
/
+4
2018-10-04
BoardScreen : remove useless DEBUG constant
Jérémy Zurcher
1
-3
/
+0
2018-10-04
add and plug AnimationsScreen
Jérémy Zurcher
3
-2
/
+130
2018-10-04
AbstractScreen : get rid of feed()
Jérémy Zurcher
4
-22
/
+11
2018-10-04
AbstractScreen : resize(int,int) -> resize(int,int,float)
Jérémy Zurcher
3
-5
/
+16
2018-10-03
tabletop -> boardgame
Jérémy Zurcher
8
-0
/
+960