index
:
gdx-boardgame
master
a framework to build libgdx based boardgames
Jérémy Zurcher
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
core
Age
Commit message (
Collapse
)
Author
Files
Lines
2018-10-03
tabletop -> boardgame
Jérémy Zurcher
22
-29
/
+29
2018-10-03
Camera : add void applyScreenViewport()
Jérémy Zurcher
1
-1
/
+6
2018-10-03
Camera : fix hudInBoard logic
Jérémy Zurcher
1
-6
/
+6
2018-10-03
ui/Root : add resize(Rectangle)
Jérémy Zurcher
1
-0
/
+7
2018-10-03
Camera : applyMapViewport() -> applyBoardViewport()
Jérémy Zurcher
1
-2
/
+2
2018-10-01
add ui/Menu
Jérémy Zurcher
1
-0
/
+126
2018-10-01
Label : a call to setPadding() must also recompute width and height
Jérémy Zurcher
3
-3
/
+5
2018-10-01
Root/Assembly : call computeGeometry(), add x,y in resize()
Jérémy Zurcher
2
-1
/
+7
2018-09-30
ui : introduce tainted, get rid of manual update()
Jérémy Zurcher
6
-41
/
+45
2018-09-20
TriangleBoard : fix centerOf(…)
Jérémy Zurcher
1
-2
/
+8
2018-09-15
namespecat gdx.board -> gdx.tabletop
Jérémy Zurcher
21
-28
/
+28
2018-09-14
add TriangleBoard
Jérémy Zurcher
2
-1
/
+105
2018-09-14
coding style
Jérémy Zurcher
1
-12
/
+4
2018-09-14
SquareBoard : support negative coords
Jérémy Zurcher
1
-2
/
+6
2018-09-14
Hex/Square Board : values are final
Jérémy Zurcher
2
-13
/
+13
2018-09-14
ch/asynk/zproject/engine -> ch/asynk/gdx/board
Jérémy Zurcher
20
-26
/
+26
2018-09-13
namespace desktop -> test, move classes into desktop dir
Jérémy Zurcher
6
-807
/
+0
2018-09-13
ZProject -> GdxBoardTest
Jérémy Zurcher
6
-30
/
+30
2018-09-13
namespace zproject -> gdx-board
Jérémy Zurcher
26
-41
/
+41
2018-09-13
delete gwt file
Jérémy Zurcher
1
-5
/
+0
2018-09-13
GameBoard : typo, I must invert w and h with HEX_H
Jérémy Zurcher
1
-2
/
+2
2018-09-13
clean up, remove android, eclipse ...
Jérémy Zurcher
2
-11
/
+6
2018-09-13
add SquareBoard test
Jérémy Zurcher
3
-8
/
+30
2018-09-13
add engine/board/SquareBoard
Jérémy Zurcher
2
-1
/
+38
2018-09-13
Board : don't need cols and rows
Jérémy Zurcher
2
-11
/
+7
2018-09-13
Game : add a State, drive board and hud with it
Jérémy Zurcher
3
-27
/
+122
2018-09-13
Camera : add setDimension(float, float)
Jérémy Zurcher
1
-0
/
+8
2018-09-13
clean up import statements
Jérémy Zurcher
3
-8
/
+0
2018-09-13
move some of Assets into engine/Assets
Jérémy Zurcher
2
-25
/
+33
2018-09-13
remove screens dir
Jérémy Zurcher
3
-5
/
+2
2018-09-13
screens/GameCamera.java -> engine/Camera.java
Jérémy Zurcher
2
-5
/
+6
2018-09-13
add Board, BoardFactory and HexBoard
Jérémy Zurcher
3
-0
/
+195
2018-09-12
GameHud : additional Rectangle is useless
Jérémy Zurcher
1
-14
/
+8
2018-09-12
GameHud : change element layout
Jérémy Zurcher
1
-9
/
+11
2018-09-12
GameBoard : support rotation
Jérémy Zurcher
1
-3
/
+34
2018-09-11
Hud -> GameHud, Board -> GameBoard
Jérémy Zurcher
3
-12
/
+12
2018-09-11
Assembly : track touched Element
Jérémy Zurcher
1
-1
/
+10
2018-07-06
Plugin a little demo with touch detiction
Jérémy Zurcher
3
-35
/
+116
2018-07-06
add engine/ui
Jérémy Zurcher
9
-0
/
+523
- interfaces Drawable and Touchable - basic ui widgets
2018-07-06
add engine/util : Collection interface and implementations
Jérémy Zurcher
5
-0
/
+232
2018-07-06
GameScreen : do not pass a Rectangle on draw, use resize if needed
Jérémy Zurcher
3
-5
/
+12
2018-07-06
Assets : support NinePatch
Jérémy Zurcher
1
-0
/
+9
2018-07-02
GameScreen : input triggers Screen.zoom instead of Camera.zoom
Jérémy Zurcher
2
-6
/
+11
- let the screen handle the zoom factor change - it forwards it to the camera - and then call resize
2018-06-28
LoadingScreen : clean up, count blinks after isLoaded
Jérémy Zurcher
1
-21
/
+18
2018-06-28
Hud and Board use Batch interface instead of SpriteBatch
Jérémy Zurcher
2
-4
/
+4
2018-06-28
Assets supports TrueType fonts
Jérémy Zurcher
2
-1
/
+49
2018-06-28
implement LoadingScreen
Jérémy Zurcher
3
-4
/
+194
2018-06-28
set source 1.8, I want lambda expressions
Jérémy Zurcher
1
-1
/
+1
2018-06-28
implement Assets
Jérémy Zurcher
5
-6
/
+55
2018-06-28
implement GameScreen and GameCamera
Jérémy Zurcher
5
-29
/
+515
[next]