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author | Jérémy Zurcher <jeremy@asynk.ch> | 2018-09-11 20:02:44 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2018-09-11 20:02:44 +0200 |
commit | 5b89e9ad75e72016a4ec5c7d7c59e5ed557e60e7 (patch) | |
tree | dd076e372c1cefe92630791c5d014a45db7c8572 /core | |
parent | de8b651b8d3b8f22d8bbad1a968d2e2a2ca14f36 (diff) | |
download | gdx-boardgame-5b89e9ad75e72016a4ec5c7d7c59e5ed557e60e7.zip gdx-boardgame-5b89e9ad75e72016a4ec5c7d7c59e5ed557e60e7.tar.gz |
Hud -> GameHud, Board -> GameBoard
Diffstat (limited to 'core')
-rw-r--r-- | core/src/ch/asynk/zproject/GameBoard.java (renamed from core/src/ch/asynk/zproject/Board.java) | 6 | ||||
-rw-r--r-- | core/src/ch/asynk/zproject/GameHud.java (renamed from core/src/ch/asynk/zproject/Hud.java) | 6 | ||||
-rw-r--r-- | core/src/ch/asynk/zproject/screens/GameScreen.java | 12 |
3 files changed, 12 insertions, 12 deletions
diff --git a/core/src/ch/asynk/zproject/Board.java b/core/src/ch/asynk/zproject/GameBoard.java index b7e20b8..d1181ad 100644 --- a/core/src/ch/asynk/zproject/Board.java +++ b/core/src/ch/asynk/zproject/GameBoard.java @@ -6,11 +6,11 @@ import com.badlogic.gdx.utils.Disposable; import ch.asynk.zproject.engine.Touchable; -public class Board implements Disposable, Touchable +public class GameBoard implements Disposable, Touchable { private final Texture map; - public Board(final Assets assets) + public GameBoard(final Assets assets) { this.map = assets.getTexture(assets.MAP_00); } @@ -22,7 +22,7 @@ public class Board implements Disposable, Touchable @Override public boolean touch(float x, float y) { - ZProject.debug("Board", String.format("touchDown : %f %f", x, y)); + ZProject.debug("GameBoard", String.format("touchDown : %f %f", x, y)); return true; } diff --git a/core/src/ch/asynk/zproject/Hud.java b/core/src/ch/asynk/zproject/GameHud.java index fd74ade..25b349b 100644 --- a/core/src/ch/asynk/zproject/Hud.java +++ b/core/src/ch/asynk/zproject/GameHud.java @@ -13,7 +13,7 @@ import ch.asynk.zproject.engine.ui.Alignment; import ch.asynk.zproject.engine.ui.Root; import ch.asynk.zproject.engine.Touchable; -public class Hud implements Disposable, Touchable +public class GameHud implements Disposable, Touchable { private final Rectangle rect; private final Sprite corner; @@ -21,7 +21,7 @@ public class Hud implements Disposable, Touchable private final Button hello; private final Button next; - public Hud(final Assets assets) + public GameHud(final Assets assets) { this.corner = new Sprite(assets.getTexture(assets.CORNER)); this.rect = new Rectangle(0, 0, 0 ,0); @@ -48,7 +48,7 @@ public class Hud implements Disposable, Touchable { if (rect.contains(x, y)) { if (root.touch(x, y)) { - ZProject.debug("Hud", String.format("touchDown : %f %f", x, y)); + ZProject.debug("GameHud", String.format("touchDown : %f %f", x, y)); return true; } } diff --git a/core/src/ch/asynk/zproject/screens/GameScreen.java b/core/src/ch/asynk/zproject/screens/GameScreen.java index 0fe6318..30e6b67 100644 --- a/core/src/ch/asynk/zproject/screens/GameScreen.java +++ b/core/src/ch/asynk/zproject/screens/GameScreen.java @@ -15,8 +15,8 @@ import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector3; import ch.asynk.zproject.ZProject; -import ch.asynk.zproject.Hud; -import ch.asynk.zproject.Board; +import ch.asynk.zproject.GameHud; +import ch.asynk.zproject.GameBoard; public class GameScreen implements Screen { @@ -27,8 +27,8 @@ public class GameScreen implements Screen private static final boolean DEBUG = true; private final ZProject zproject; - private final Hud hud; - private final Board board; + private final GameHud hud; + private final GameBoard board; private final GameCamera camera; private final SpriteBatch batch; private ShapeRenderer debugShapes = null; @@ -44,8 +44,8 @@ public class GameScreen implements Screen public GameScreen(final ZProject zproject) { this.zproject = zproject; - this.hud = new Hud(zproject.assets); - this.board = new Board(zproject.assets); + this.hud = new GameHud(zproject.assets); + this.board = new GameBoard(zproject.assets); this.batch = new SpriteBatch(); this.camera = new GameCamera(10, board.getWidth(), board.getHeight(), 1.0f, 0.3f, false); Gdx.input.setInputProcessor(getMultiplexer(this)); |