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authorJérémy Zurcher <jeremy@asynk.ch>2018-09-13 19:02:27 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2018-09-13 19:02:27 +0200
commitad423ba369941ebd3f9cced4030291ac67c4b3c6 (patch)
tree73c397867866f80b2ba7f50d7733a0513e46c51b /core
parent7eb1beae9fd79a07783bd850a5d739a9813797dc (diff)
downloadgdx-boardgame-ad423ba369941ebd3f9cced4030291ac67c4b3c6.zip
gdx-boardgame-ad423ba369941ebd3f9cced4030291ac67c4b3c6.tar.gz
namespace desktop -> test, move classes into desktop dir
Diffstat (limited to 'core')
-rw-r--r--core/src/ch/asynk/zproject/Assets.java78
-rw-r--r--core/src/ch/asynk/zproject/GameBoard.java110
-rw-r--r--core/src/ch/asynk/zproject/GameHud.java155
-rw-r--r--core/src/ch/asynk/zproject/GameScreen.java215
-rw-r--r--core/src/ch/asynk/zproject/GdxBoardTest.java83
-rw-r--r--core/src/ch/asynk/zproject/LoadingScreen.java166
6 files changed, 0 insertions, 807 deletions
diff --git a/core/src/ch/asynk/zproject/Assets.java b/core/src/ch/asynk/zproject/Assets.java
deleted file mode 100644
index 3673bf4..0000000
--- a/core/src/ch/asynk/zproject/Assets.java
+++ /dev/null
@@ -1,78 +0,0 @@
-package ch.asynk.gdx.board;
-
-import com.badlogic.gdx.assets.loaders.FileHandleResolver;
-import com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver;
-import com.badlogic.gdx.graphics.Texture;
-import com.badlogic.gdx.graphics.g2d.BitmapFont;
-import com.badlogic.gdx.graphics.g2d.TextureAtlas;
-import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
-import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGeneratorLoader;
-import com.badlogic.gdx.graphics.g2d.freetype.FreetypeFontLoader;
-import com.badlogic.gdx.graphics.g2d.freetype.FreetypeFontLoader.FreeTypeFontLoaderParameter;
-
-public class Assets extends ch.asynk.gdx.board.engine.Assets
-{
- public static final String LOADING = "loading.atlas";
-
- public static final String CORNER = "corner.png";
- public static final String MAP_00 = "map_00.png";
- public static final String CHESS = "chess.jpg";
- public static final String FONT = "veteran-typewriter.ttf";
- public static final String FONT_20 = "size20.ttf";
- public static final String FONT_25 = "size25.ttf";
- public static final String PATCH = "ui-patch.png";
-
- private final FreeTypeFontLoaderParameter params20;
- private final FreeTypeFontLoaderParameter params25;
-
- public Assets()
- {
- super();
- final FileHandleResolver resolver = new InternalFileHandleResolver();
- setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(resolver));
- setLoader(BitmapFont.class, ".ttf", new FreetypeFontLoader(resolver));
- params20 = new FreeTypeFontLoaderParameter();
- params20.fontFileName = FONT;
- params20.fontParameters.size = 20;
- params25 = new FreeTypeFontLoaderParameter();
- params25.fontFileName = FONT;
- params25.fontParameters.size = 25;
- }
-
- @Override public void dispose()
- {
- GdxBoardTest.debug("diagnostics:\n" + getDiagnostics() );
- clear();
- super.dispose();
- }
-
- public void loadLoading()
- {
- load(LOADING, TextureAtlas.class);
- }
-
- public void unloadLoading()
- {
- unload(LOADING);
- }
-
- public void loadGame()
- {
- load(MAP_00, Texture.class);
- load(CHESS, Texture.class);
- load(CORNER, Texture.class);
- load(PATCH, Texture.class);
- load(FONT_20, BitmapFont.class, params20);
- load(FONT_25, BitmapFont.class, params25);
- }
-
- public void unloadGame()
- {
- unload(MAP_00);
- unload(CHESS);
- unload(CORNER);
- unload(PATCH);
- unload(FONT_20);
- unload(FONT_25);
- }
-}
diff --git a/core/src/ch/asynk/zproject/GameBoard.java b/core/src/ch/asynk/zproject/GameBoard.java
deleted file mode 100644
index b6f2331..0000000
--- a/core/src/ch/asynk/zproject/GameBoard.java
+++ /dev/null
@@ -1,110 +0,0 @@
-package ch.asynk.gdx.board;
-
-import com.badlogic.gdx.graphics.g2d.Batch;
-import com.badlogic.gdx.graphics.Texture;
-import com.badlogic.gdx.utils.Disposable;
-import com.badlogic.gdx.math.Vector2;
-
-import ch.asynk.gdx.board.engine.Touchable;
-import ch.asynk.gdx.board.engine.Board;
-import ch.asynk.gdx.board.engine.board.BoardFactory;
-
-public class GameBoard implements Disposable, Touchable
-{
- private final Assets assets;
- private Texture map;
- private Board board;
-
- private int dx;
- private int dy;
- private int w;
- private int h;
- private float r;
-
- private Vector2 v;
-
- public GameBoard(final Assets assets)
- {
- this.assets = assets;
- this.v = new Vector2();
- setState(GameScreen.State.UI);
- }
-
- @Override public void dispose()
- {
- map.dispose();
- }
-
- @Override public boolean touch(float x, float y)
- {
- board.toBoard(x, y, v);
- GdxBoardTest.debug("BoardGame", String.format("touchDown [%d;%d] => [%d;%d]", (int)x, (int)y, (int)v.x, (int)v.y));
- board.centerOf((int)v.x, (int)v.y, v);
- GdxBoardTest.debug("BoardGame", String.format(" => [%d;%d]", (int)v.x, (int)v.y));
- return true;
- }
-
- public void setState(GameScreen.State state)
- {
- switch (state) {
- case UI:
- case HEX_V:
- setHEX_V();
- break;
- case HEX_H:
- setHEX_H();
- break;
- case SQUARE:
- setSQUARE();
- break;
- }
- }
-
- private void setHEX_V()
- {
- this.map = assets.getTexture(assets.MAP_00);
- r = 0;
- dx = 0;
- dy = 0;
- w = this.map.getWidth();
- h = this.map.getHeight();
- this.board = BoardFactory.getBoard(BoardFactory.BoardType.HEX, 110, 50, 103, BoardFactory.BoardOrientation.VERTICAL);
- }
-
- private void setHEX_H()
- {
- this.map = assets.getTexture(assets.MAP_00);
- r = 90;
- dx = - ( this.map.getWidth() - this.map.getHeight() ) / 2;
- dy = - dx;
- w = this.map.getHeight();
- h = this.map.getWidth();
- this.board = BoardFactory.getBoard(BoardFactory.BoardType.HEX, 110, 103, 50, BoardFactory.BoardOrientation.HORIZONTAL);
- }
-
- private void setSQUARE()
- {
- this.map = assets.getTexture(assets.CHESS);
- r = 0;
- dx = 0;
- dy = 0;
- w = map.getHeight();
- h = map.getWidth();
- this.board = BoardFactory.getBoard(BoardFactory.BoardType.SQUARE, 83, 5, 5);
- }
-
- public int getWidth()
- {
- return w;
- }
-
- public int getHeight()
- {
- return h;
- }
-
- public void draw(Batch batch)
- {
- batch.draw(map, dx, dy, map.getWidth()/2, map.getHeight()/2, map.getWidth(), map.getHeight(), 1, 1, r, 0, 0, map.getWidth(), map.getHeight(), false, false);
- }
-}
diff --git a/core/src/ch/asynk/zproject/GameHud.java b/core/src/ch/asynk/zproject/GameHud.java
deleted file mode 100644
index 62a1046..0000000
--- a/core/src/ch/asynk/zproject/GameHud.java
+++ /dev/null
@@ -1,155 +0,0 @@
-package ch.asynk.gdx.board;
-
-import java.util.function.Supplier;
-
-import com.badlogic.gdx.graphics.g2d.Batch;
-import com.badlogic.gdx.graphics.g2d.Sprite;
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import com.badlogic.gdx.utils.Disposable;
-
-import ch.asynk.gdx.board.engine.ui.Button;
-import ch.asynk.gdx.board.engine.ui.Alignment;
-import ch.asynk.gdx.board.engine.ui.Root;
-import ch.asynk.gdx.board.engine.Touchable;
-
-public class GameHud implements Disposable, Touchable
-{
- private final Sprite corner;
- private final Root root;
- private final Button hello;
- private final Button next;
- private GameScreen.State state;
- private final Supplier<GameScreen.State> nextState;
-
- public GameHud(final Assets assets, GameScreen.State state, Supplier<GameScreen.State> nextState)
- {
- this.state = state;
- this.nextState = nextState;
- this.corner = new Sprite(assets.getTexture(assets.CORNER));
-
- this.root = new Root(2);
- this.root.setPadding(30);
-
- this.hello = new Button(assets.getFont(assets.FONT_25), assets.getNinePatch(assets.PATCH, 23, 23, 23 ,23), 10, 15);
- this.hello.write("Hello");
- this.root.add(this.hello);
-
- this.next = new Button(assets.getFont(assets.FONT_25), assets.getNinePatch(assets.PATCH, 23, 23, 23 ,23), 20, 0);
- this.next.write("NEXT");
- this.next.setPosition(50, 50);
- this.next.setAlignment(Alignment.MIDDLE_CENTER);
- this.next.setLabelAlignment(Alignment.MIDDLE_CENTER);
- this.root.add(this.next);
- }
-
- @Override public void dispose()
- {
- corner.getTexture().dispose();
- }
-
- @Override public boolean touch(float x, float y)
- {
- if (root.touch(x, y)) {
- GdxBoardTest.debug("GameHud", String.format("touchDown : %f %f", x, y));
- if (root.touched() == this.next)
- onNext();
- return true;
- }
- return false;
- }
-
- public void resize(float width, float height)
- {
- this.root.resize(width, height);
- }
-
- public void onNext()
- {
- this.state = nextState.get();
- switch (this.state) {
- case UI:
- updateNext(50, Alignment.MIDDLE_CENTER);
- this.root.add(this.hello);
- break;
- case HEX_V:
- updateNext(0, Alignment.BOTTOM_RIGHT);
- this.root.remove(this.hello);
- break;
- case HEX_H:
- break;
- }
- }
-
- private void updateNext(int p, Alignment a)
- {
- this.next.setPosition(p, p);
- this.next.setAlignment(a);
- this.next.update();
- }
-
- public void draw(Batch batch)
- {
- switch (this.state) {
- case UI:
- drawButtons(batch);
- drawCorners(batch);
- break;
- case HEX_V:
- case HEX_H:
- drawRoot(batch);
- break;
- }
- }
-
- private void drawRoot(Batch batch)
- {
- root.draw(batch);
- }
-
- private void drawCorners(Batch batch)
- {
- float right = root.getX() + root.getWidth() - corner.getWidth();
- float top = root.getY() + root.getHeight() - corner.getHeight();
- corner.setRotation(0);
- corner.setPosition(root.getX(), top);
- corner.draw(batch);
- corner.setRotation(90);
- corner.setPosition(root.getX(), root.getY());
- corner.draw(batch);
- corner.setRotation(180);
- corner.setPosition(right, root.getY());
- corner.draw(batch);
- corner.setPosition(right, top);
- corner.setRotation(270);
- corner.draw(batch);
- }
-
- private void drawButtons(Batch batch)
- {
- hello.setAlignment(Alignment.TOP_LEFT);
- hello.setLabelAlignment(Alignment.BOTTOM_RIGHT);
- hello.update();
- root.draw(batch);
- drawHello(batch, Alignment.TOP_CENTER, Alignment.BOTTOM_CENTER);
- drawHello(batch, Alignment.TOP_RIGHT, Alignment.BOTTOM_LEFT);
- drawHello(batch, Alignment.MIDDLE_LEFT, Alignment.MIDDLE_RIGHT);
- // drawHello(batch, Alignment.MIDDLE_CENTER, Alignment.MIDDLE_CENTER);
- drawHello(batch, Alignment.MIDDLE_RIGHT, Alignment.MIDDLE_LEFT);
- drawHello(batch, Alignment.BOTTOM_LEFT, Alignment.TOP_RIGHT);
- drawHello(batch, Alignment.BOTTOM_CENTER, Alignment.TOP_CENTER);
- drawHello(batch, Alignment.BOTTOM_RIGHT, Alignment.TOP_LEFT);
- }
-
- private void drawHello(Batch batch, Alignment alignment1, Alignment alignment2)
- {
- hello.setAlignment(alignment1);
- hello.setLabelAlignment(alignment2);
- hello.update();
- hello.draw(batch);
- }
-
- public void drawDebug(ShapeRenderer debugShapes)
- {
- root.drawDebug(debugShapes);
- }
-}
diff --git a/core/src/ch/asynk/zproject/GameScreen.java b/core/src/ch/asynk/zproject/GameScreen.java
deleted file mode 100644
index 4be7fae..0000000
--- a/core/src/ch/asynk/zproject/GameScreen.java
+++ /dev/null
@@ -1,215 +0,0 @@
-package ch.asynk.gdx.board;
-
-import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.Screen;
-import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.graphics.g2d.SpriteBatch;
-import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import com.badlogic.gdx.Input;
-import com.badlogic.gdx.InputAdapter;
-import com.badlogic.gdx.InputMultiplexer;
-import com.badlogic.gdx.input.GestureDetector;
-import com.badlogic.gdx.input.GestureDetector.GestureAdapter;
-import com.badlogic.gdx.math.Vector2;
-import com.badlogic.gdx.math.Vector3;
-
-import ch.asynk.gdx.board.engine.Camera;
-
-public class GameScreen implements Screen
-{
- private static final float INPUT_DELAY = 0.1f; // filter out touches after gesture
- private static final float ZOOM_SCROLL_FACTOR = .1f;
- private static final float ZOOM_GESTURE_FACTOR = .01f;
-
- private static final boolean DEBUG = true;
-
- private final GdxBoardTest app;
- private final GameHud hud;
- private final GameBoard board;
- private final Camera camera;
- private final SpriteBatch batch;
- private ShapeRenderer debugShapes = null;
-
- private final Vector2 dragPos = new Vector2();
- private final Vector3 boardTouch = new Vector3();
- private final Vector3 hudTouch = new Vector3();
-
- private boolean paused;
- private float inputDelay;
- private boolean inputBlocked;
-
- public enum State
- {
- UI, HEX_V, HEX_H, SQUARE;
- public State next()
- {
- switch(this) {
- case UI:
- return HEX_V;
- case HEX_V:
- return HEX_H;
- case HEX_H:
- return SQUARE;
- case SQUARE:
- return UI;
- default:
- return UI;
- }
- }
- }
- private State state;
-
- public GameScreen(final GdxBoardTest app)
- {
- this.app = app;
- this.hud = new GameHud(app.assets, State.UI, () -> nextState());
- this.board = new GameBoard(app.assets);
- this.batch = new SpriteBatch();
- this.camera = new Camera(10, board.getWidth(), board.getHeight(), 1.0f, 0.3f, false);
- Gdx.input.setInputProcessor(getMultiplexer(this));
- this.paused = false;
- this.inputDelay = 0f;
- this.inputBlocked = false;
- this.state = State.UI;
- if (DEBUG) this.debugShapes = new ShapeRenderer();
- }
-
- public State nextState()
- {
- this.state = this.state.next();
- this.board.setState(this.state);
- this.camera.setDimension(board.getWidth(), board.getHeight());
- zoom(1);
- return this.state;
- }
-
- @Override public void render(float delta)
- {
- if (paused) return;
-
- if (inputBlocked) {
- inputDelay -= delta;
- if (inputDelay <= 0f)
- inputBlocked = false;
- }
-
- Gdx.gl.glClearColor(0, 0, 0, 1);
- Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
-
- camera.applyMapViewport();
- batch.setProjectionMatrix(camera.combined);
- batch.begin();
- board.draw(batch);
- batch.end();
-
- camera.applyHudViewport();
- batch.setProjectionMatrix(camera.getHudMatrix());
- batch.begin();
- hud.draw(batch);
- batch.end();
-
- if (DEBUG) {
- Gdx.gl.glEnable(GL20.GL_BLEND);
- debugShapes.setAutoShapeType(true);
- debugShapes.setProjectionMatrix(camera.getHudMatrix());
- debugShapes.begin();
- hud.drawDebug(debugShapes);
- debugShapes.end();
- }
-
- }
-
- @Override public void resize(int width, int height)
- {
- if (paused) return;
- GdxBoardTest.debug("GameScreen", String.format("resize (%d,%d)",width, height));
- camera.updateViewport(width, height);
- hud.resize(camera.getHud().width, camera.getHud().height);
- }
-
- @Override public void dispose()
- {
- GdxBoardTest.debug("GameScreen", "dispose()");
- batch.dispose();
- if (debugShapes != null) debugShapes.dispose();
- hud.dispose();
- board.dispose();
- }
-
- @Override public void show()
- {
- GdxBoardTest.debug("GameScreen", "show()");
- }
-
- @Override public void hide()
- {
- GdxBoardTest.debug("GameScreen", "hide()");
- }
-
- @Override public void pause()
- {
- GdxBoardTest.debug("pause() ");
- paused = true;
- }
-
- @Override public void resume()
- {
- GdxBoardTest.debug("resume() ");
- paused = false;
- resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
- }
-
- private void zoom(float dz)
- {
- camera.zoom(dz);
- resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
- }
-
- private InputMultiplexer getMultiplexer(final GameScreen screen)
- {
- final InputMultiplexer multiplexer = new InputMultiplexer();
- multiplexer.addProcessor(new InputAdapter() {
- @Override public boolean scrolled(int amount)
- {
- screen.zoom(amount * ZOOM_SCROLL_FACTOR);
- return true;
- }
- @Override public boolean touchDown(int x, int y, int pointer, int button)
- {
- if (inputBlocked) return true;
- if (button == Input.Buttons.LEFT) {
- dragPos.set(x, y);
- camera.unproject(x, y, boardTouch);
- camera.unprojectHud(x, y, hudTouch);
- if (!hud.touch(hudTouch.x, hudTouch.y)) {
- if (state != State.UI)
- board.touch(boardTouch.x, boardTouch.y);
- }
- }
- return true;
- }
- @Override public boolean touchDragged(int x, int y, int pointer)
- {
- int dx = (int) (dragPos.x - x);
- int dy = (int) (dragPos.y - y);
- dragPos.set(x, y);
- camera.translate(dx, dy);
- return true;
- }
- });
- multiplexer.addProcessor(new GestureDetector(new GestureAdapter() {
- @Override public boolean zoom(float initialDistance, float distance)
- {
- if (initialDistance > distance)
- screen.zoom(ZOOM_GESTURE_FACTOR);
- else
- screen.zoom(-ZOOM_GESTURE_FACTOR);
- inputBlocked = true;
- inputDelay = INPUT_DELAY;
- return true;
- }
- }));
-
- return multiplexer;
- }
-}
diff --git a/core/src/ch/asynk/zproject/GdxBoardTest.java b/core/src/ch/asynk/zproject/GdxBoardTest.java
deleted file mode 100644
index 43ff6aa..0000000
--- a/core/src/ch/asynk/zproject/GdxBoardTest.java
+++ /dev/null
@@ -1,83 +0,0 @@
-package ch.asynk.gdx.board;
-
-import com.badlogic.gdx.Game;
-import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.Screen;
-
-public class GdxBoardTest extends Game
-{
- public static final String DOM = "GdxBoardTest";
-
- private enum State
- {
- NONE,
- LOADING,
- GAME,
- }
- private State state;
-
- public final Assets assets = new Assets();
-
- @Override public void create()
- {
- this.state = State.NONE;
- Gdx.app.setLogLevel(Gdx.app.LOG_DEBUG);
- debug(String.format("create() [%d;%d] %f", Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), Gdx.graphics.getDensity()));
- switchToLoading();
- }
-
- @Override public void dispose()
- {
- switchToNone();
- assets.dispose();
- }
-
- public static void error(String msg)
- {
- Gdx.app.error(DOM, msg);
- }
-
- public static void debug(String msg)
- {
- Gdx.app.debug(DOM, msg);
- }
-
- public static void debug(String from, String msg)
- {
- Gdx.app.debug(DOM, String.format("%s : %s", from, msg));
- }
-
- private void switchTo(Screen nextScreen, State nextState)
- {
- if (state == nextState) {
- error("switch from and to " + state);
- return;
- }
- switch(state) {
- case LOADING: assets.unloadLoading(); break;
- case GAME: assets.unloadGame(); break;
- }
- if (state != State.NONE) {
- getScreen().dispose();
- }
- setScreen(nextScreen);
- this.state = nextState;
- }
-
- public void switchToNone()
- {
- switchTo(null, State.NONE);
- }
-
- public void switchToLoading()
- {
- assets.loadLoading();
- assets.finishLoading();
- switchTo(new LoadingScreen(this, () -> assets.loadGame(), () -> switchToGame()), State.LOADING);
- }
-
- public void switchToGame()
- {
- switchTo(new GameScreen(this), State.GAME);
- }
-}
diff --git a/core/src/ch/asynk/zproject/LoadingScreen.java b/core/src/ch/asynk/zproject/LoadingScreen.java
deleted file mode 100644
index 00c41c9..0000000
--- a/core/src/ch/asynk/zproject/LoadingScreen.java
+++ /dev/null
@@ -1,166 +0,0 @@
-package ch.asynk.gdx.board;
-
-import com.badlogic.gdx.Gdx;
-import com.badlogic.gdx.Screen;
-import com.badlogic.gdx.graphics.GL20;
-import com.badlogic.gdx.graphics.Color;
-import com.badlogic.gdx.graphics.OrthographicCamera;
-import com.badlogic.gdx.graphics.g2d.SpriteBatch;
-import com.badlogic.gdx.graphics.g2d.TextureAtlas;
-import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
-
-public class LoadingScreen implements Screen
-{
- private final GdxBoardTest app;
- private final SpriteBatch batch;
- private final Color c;
- private final OrthographicCamera camera;
-
- private final float BLINK_AFTER = 2f;
- private final float ALPHA_FACTOR = 1.5f;
-
- private boolean paused;
- private TextureAtlas atlas;
- private AtlasRegion bar;
- private AtlasRegion border;
- private AtlasRegion loading;
- private AtlasRegion loaded;
-
- private int x, y;
- private int count;
- private float percent;
- private float alpha;
- private boolean incr;
- private boolean isLoaded;
-
- public interface LoadAction {
- void call();
- }
- private LoadAction onLoaded;
-
- public LoadingScreen(final GdxBoardTest app, LoadAction startLoading, LoadAction onLoaded)
- {
- this.app = app;
- this.onLoaded = onLoaded;
- this.batch = new SpriteBatch();
- this.c = batch.getColor();
- this.camera = new OrthographicCamera();
- int w = Gdx.graphics.getWidth();
- int h = Gdx.graphics.getHeight();
- this.camera.setToOrtho(false, w, h);
- this.camera.update();
- this.paused = false;
- atlas = app.assets.getAtlas(app.assets.LOADING);
- bar = atlas.findRegion("bar");
- border = atlas.findRegion("border");
- loading = atlas.findRegion("loading");
- loaded = atlas.findRegion("loaded");
- computeCoords(w, h);
- percent = 0f;
- alpha = 1f;
- incr = false;
- isLoaded = false;
- startLoading.call();
- }
-
- private void computeCoords(int width, int height)
- {
- x = (width - border.getRegionWidth()) / 2;
- y = (height - border.getRegionHeight()) / 2;
- }
-
- @Override public void render(float delta)
- {
- if (paused) return;
-
- if (!isLoaded) {
- if (app.assets.update()) {
- GdxBoardTest.debug("LoadingScreen", "assets loaded");
- isLoaded = true;
- percent = 1f;
- } else {
- percent = app.assets.getProgress();
- }
- }
-
- if (!isLoaded && percent >= 1f) {
- count = 0;
- alpha = 1f;
- incr = false;
- }
-
- delta *= ALPHA_FACTOR;
- if (incr) {
- alpha += delta;
- if (alpha >= 1f ) {
- alpha = 1f;
- incr = false;
- if (isLoaded) count += 1;
- if (count >= BLINK_AFTER) {
- onLoaded.call();
- return;
- }
- }
- } else {
- alpha -= delta;
- if (alpha <= 0f ) {
- alpha = 0f;
- incr = true;
- }
- }
-
- Gdx.gl.glClearColor(0, 0, 0, 1);
- Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
-
- batch.setProjectionMatrix(camera.combined);
- batch.begin();
- batch.setColor(c.r, c.g, c.b, 1f);
- batch.draw(border, x, y);
- batch.draw(bar, x + 4, y + 4, percent * bar.getRegionWidth(), bar.getRegionHeight());
- batch.setColor(c.r, c.g, c.b, alpha);
- if (!isLoaded) {
- batch.draw(loading, x, y + border.getRegionHeight() + 3);
- } else {
- batch.draw(loaded, x + border.getRegionWidth() - loaded.getRegionWidth(), y - loaded.getRegionHeight() - 3);
- }
- batch.end();
- }
-
- @Override public void resize(int width, int height)
- {
- if (paused) return;
- GdxBoardTest.debug("LoadingScreen", String.format("resize (%d,%d)",width, height));
- this.camera.setToOrtho(false, width, height);
- this.camera.update();
- computeCoords(width, height);
- }
-
- @Override public void dispose()
- {
- GdxBoardTest.debug("LoadingScreen", "dispose()");
- batch.dispose();
- }
-
- @Override public void show()
- {
- GdxBoardTest.debug("LoadingScreen", "show()");
- }
-
- @Override public void hide()
- {
- GdxBoardTest.debug("LoadingScreen", "hide()");
- }
-
- @Override public void pause()
- {
- paused = true;
- GdxBoardTest.debug("pause() ");
- }
-
- @Override public void resume()
- {
- GdxBoardTest.debug("resume() ");
- resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
- paused = false;
- }
-}