diff options
Diffstat (limited to 'core/src/ch/asynk/zproject/GdxBoardTest.java')
-rw-r--r-- | core/src/ch/asynk/zproject/GdxBoardTest.java | 83 |
1 files changed, 0 insertions, 83 deletions
diff --git a/core/src/ch/asynk/zproject/GdxBoardTest.java b/core/src/ch/asynk/zproject/GdxBoardTest.java deleted file mode 100644 index 43ff6aa..0000000 --- a/core/src/ch/asynk/zproject/GdxBoardTest.java +++ /dev/null @@ -1,83 +0,0 @@ -package ch.asynk.gdx.board; - -import com.badlogic.gdx.Game; -import com.badlogic.gdx.Gdx; -import com.badlogic.gdx.Screen; - -public class GdxBoardTest extends Game -{ - public static final String DOM = "GdxBoardTest"; - - private enum State - { - NONE, - LOADING, - GAME, - } - private State state; - - public final Assets assets = new Assets(); - - @Override public void create() - { - this.state = State.NONE; - Gdx.app.setLogLevel(Gdx.app.LOG_DEBUG); - debug(String.format("create() [%d;%d] %f", Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), Gdx.graphics.getDensity())); - switchToLoading(); - } - - @Override public void dispose() - { - switchToNone(); - assets.dispose(); - } - - public static void error(String msg) - { - Gdx.app.error(DOM, msg); - } - - public static void debug(String msg) - { - Gdx.app.debug(DOM, msg); - } - - public static void debug(String from, String msg) - { - Gdx.app.debug(DOM, String.format("%s : %s", from, msg)); - } - - private void switchTo(Screen nextScreen, State nextState) - { - if (state == nextState) { - error("switch from and to " + state); - return; - } - switch(state) { - case LOADING: assets.unloadLoading(); break; - case GAME: assets.unloadGame(); break; - } - if (state != State.NONE) { - getScreen().dispose(); - } - setScreen(nextScreen); - this.state = nextState; - } - - public void switchToNone() - { - switchTo(null, State.NONE); - } - - public void switchToLoading() - { - assets.loadLoading(); - assets.finishLoading(); - switchTo(new LoadingScreen(this, () -> assets.loadGame(), () -> switchToGame()), State.LOADING); - } - - public void switchToGame() - { - switchTo(new GameScreen(this), State.GAME); - } -} |